Csabo's 1K Adventure -------------------- A game in 1024 bytes for the Commodore C16 or Plus/4. Written by Csaba Pankaczy aka Csabo/LOD. Finished 2002.09.15 - submitted for the 2002 1K GameCompo. Description: ------------ Your task in this full-blown classic text adventure is to escape from the castle where you have been locked! You wake up on the second floor behind locked doors... Looking out the window you think "How am I ever going to get out?" 14 working commands, several rooms and a few objects... Let the adventuring begin! Controls: --------- You control the game by typing words (commands) and pressing return. The game will tell you where you are, what you surroundings are, and which way you can go. The commands are always in (VERB) (OBJECT) format. The available verbs are: NORTH - move in the north direction. EAST - move in the east direction. SOUTH - move in the south direction. WEST - move in the west direction. GET (OBJECT) - pick up the specified OBJECT. DROP (OBJECT) - drop the specified OBJECT. INVENTORY - show the list of items you have. OPEN (OBJECT) - opens the specified OBJECT. You may need keys, etc. to open certain things. LOOK <(OBJECT)> - examines the specified OBJECT. If used without an object, it describes the room you are in. PULL (OBJECT) - pulls open the specified OBJECT. BREAK (OBJECT) - breaks the specified OBJECT. CLIMB - climbs up or down to places, if possible. HELP - lists the available verbs. QUIT - restarts or exits the game. Type "YES" to start a new game, or "NO" to exit. (Note: all commands can be abbreviated to the first letter.) Requirements: ------------- Any Commodore C16 or Plus/4 (or an emulator of course). The game works on both PAL and NTSC systems! This software runs fine on all known Plus/4 emulators. Technical details: ------------------ This is most definitely my favourite of my 4 games. My favourite game genre is adventures, and I wanted to prove that a cool adventure game can be written in 1024 bytes. I'm very pleased with it. It looks and feels like a "real" text adventure. Each room has it's own description. The commands are fairly intelligent. If you finish the game in two minutes, don't be too disappointed... It's only 1K after all. For a seasoned adventurer it shouldn't be too difficult. Sorry about the cheesy storyline - I thought it would be pointless to come up with a huge story. The "DROP" and "INVENTORY" commands are practically useless. They have no purpose in the game. Still, I decided to keep them in. It gives me that feel of freedom, so that objects can be carried around. "HELP" was also kind of a "luxury" command, but since it didn't take too much space (only 14 bytes), I left it in. Notice how the words are chosen, so that everything can be identified with one letter. Because of this, I could not use the classic "EXAMINE" command, since "E" was already used for "EAST". I picked "LOOK" (L) instead. The development time was lots and lots of afternoons and evenings. The code is very optimised, and it went through lots of testing. However, there is at least one known bug. I will not tell you what it is, since it only comes up when the player uses commands that don't make sense. Cheats/etc: ----------- This game doesn't need any cheats. If you get stuck, try the HELP command, and think about what commands you haven't used yet. If you are still stuck, you can email me. To restart after reset, type "SYS 4129". [eof]Csabo's 1K Memory ---------------- A game in 1024 bytes for the Commodore C16 or Plus/4. Written by Csaba Pankaczy aka Csabo/LOD. Finished 2002.09.15 - submitted for the 2002 1K GameCompo. Description: ------------ The computer plays a sequence of lights and sounds for you. You have to repeat each sequence as it was played. There are 4 distinct sounds and colors. The length of the sequence increases each time you successfully repeat it. Controls: --------- (in the "menu") Return to play, or ESC to exit. (in the game) 1-2-3-4 for each light/sound. Requirements: ------------- Any Commodore C16 or Plus/4 (or an emulator of course). The game works with both PAL and NTSC systems! This software runs fine on all known Plus/4 emulators. Technical details: ------------------ This was a very easy game to write. I remembered the idea from the time when I was living in the United States. There was a pizza place where they had a game machine like this. You could play for a quarter. For repeating 15 sounds, you got a free pop. For 21, you got a free pizza... I could never go up to 21. I saw that someone has also submitted a similar game for the C64, referring to it as 'Simon'. I guess it existed with that name as well. Writing this game was my "break" of coding. My other 3 games are highly optimised, in this one I had lots of free space. I used it to make the game look snazzy (e.g. raster bars). The development time was one afternoon! Cheats/etc: ----------- Use "POKE 4878, " to adjust to speed of the game before staring (e.g. if you find it too fast). The default speed is 7. Lower values mean a faster game. Use "POKE 4386, " to start the game from a longer sequence. The default starting length is 1. Higher numbers mean a more difficult game. Type "SYS 4127" to restart the game after Reset. [eof]Csabo's 1K Racer ---------------- A game in 1024 bytes for the Commodore C16 or Plus/4. Written by Csaba Pankaczy aka Csabo/LOD. Finished 2002.09.15 - submitted for the 2002 1K GameCompo. Description: ------------ You control a car over a closed course. Your goal is to keep going as long as you can. Don't hit anything! After you reach the starting lines, you receive an extra car for each lap. Controls: --------- Cursor Up: Steer car up. Cursor Down: Steer car down. (after game over) Press Run/Stop to start a new game. Requirements: ------------- Any Commodore C16 or Plus/4 (or an emulator of course). This game works only with PAL systems. This software runs fine on all known Plus/4 emulators. Technical details: ------------------ This was the first game I started for the compo. I wanted to write a racer game, but I didn't want the track to be random. I'm pleased with the track, I managed to put in rivers, trees, a few buildings, and an overall challenging course. What's good: it's soft-scrolling (vs. character scrolling). Since the Plus/4 doesn't have sprites, I had to create all 8 phases of the car. Also, the scrolling has variable speeds from 0-20 (although you only speed up to 11). I wanted to increase the replay value by adding 'gas', which would continually decrease, and picking up 'gas cans' would replenish it. Unfortunately it didn't fit... Still I believe a player would be moderately interested to play this game. Score is kept, and one could play over and over to beat their own best. The development time was lots and lots of afternoons and evenings spread over about 3 months. The code is very optimised, and it went through lots of testing. This game is believed to be bug-free. Cheats/etc: ----------- Use "POKE 4371, 48+" to increase the number of initial cars. should be between 1-9, although higher numbers will work as well (it won't look good). Default is 3. Use "POKE 4169, 169 : POKE 4170, 0" for invulnerability cheat. This makes the game kind of pointless, and it can also cause the game to crash. To restart after reset, type "SYS 4242". [eof]Csabo's 1K Tetris ----------------- A game in 1024 bytes for the Commodore C16 or Plus/4. Written by Csaba Pankaczy aka Csabo/LOD. Finished 2002.09.15 - submitted for the 2002 1K GameCompo. Description: ------------ This is an implementation of the classic Tetris game for the C16/Plus4. It has a unique feature that allows the player to adjust the width of the "pit". Controls: --------- Cursor Left: move current piece left. Cursor Right: move current piece right. Cursor Up: rotate current piece counter-clockwise. Cursor Down: drop current piece. "1": make the pit width wider. "2": make the pit width narrower. Warning! Changing the width of the pit starts a new game. (after game over) Press Space to start a new game. Requirements: ------------- Any Commodore C16 or Plus/4 (or an emulator of course). The game works with both PAL and NTSC systems! This software runs fine on all known Plus/4 emulators. Technical details: ------------------ It's classic Tetris, what can I say? Okay, one note: While the piece is dropping, it can still be moved. Try the game with a wider or narrower pit for fun. The development time was lots and lots of afternoons and evenings spread over about 3 months. The code is very optimised, and it went through lots of testing. This game is believed to be bug-free. Cheats/etc: ----------- Use "POKE 4843, " to adjust game speed (e.g. if you find it too difficult or too easy.) Lower numbers mean a faster (and harder) game. The default speed is 15. Use "POKE 4653, " to adjust how responsive the keyboard is. The default value is 8, which I found to be comfortable. Lower values mean the keys repeat faster. Use "POKE 4826, 169 : POKE 4827, 62" for a cheat. This makes the game kind of pointless. Make sure to use the above pokes before starting the game, since this game cannot be successfully restarted after reset. [eof]Commodore Plus/4 The games are available as PRG files, which is the native Plus/4 format. Windows The recommended emulator is YAPE, http://yape.plus4.net/ Unzip and start yape.exe. Select File -> Load PRG in the menu, and select a game. Type RUN to start the game. Unix Try YAPE, http://yape.plus4.net/ MacOS Try Minus4j the java emulator, http://minus4.plus4.net/ You'll have put the minigame prgs in the same directory as the emulator, and edit the Minus4.htm file to load the game files. Open Minus4.htm in a java capable web browser and it should start the game. Amiga Try Flamingo or CP4, http://wuarchive.wustl.edu/~aminet/misc/emu/flamingo.lha http://wuarchive.wustl.edu/~aminet/misc/emu/cp4.lha Neither Flamingo nor CP4 comes with a ROM image. Grab one from YAPE above, and check the forum.