-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - JUMPING JIM 1.0 - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CODE & GFX : alekmaul (adapted from ZX Spectrum Jumping Jack game) SOUND : "Music" (well, if we could said :D ) adapted from ZX Spectrum Engine ADPCM by Damian Yerrick (http://www.pineight.com/gba/) Special thanks to Brunni, Nes and Nrx for contribution ;-) To join me, send a mail here : portablenint@free.fr Jumping Jim Updates and GBA & NDS Stuff/Game about developpment can be found in PORTABLENINT CODING ZONE: http://portablenint.free.fr/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Jumping Jim is a platform game, originally on the Sinclair ZX Spectrum named Jumping Jack game in 1983. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Instructions: Using the keys and A, the idea is to reach the top of the screen. Each screen consists of 6 floors, and Jim has to jump throught the (moving) holes in these floors to progress. If Jim falls down one of these holes, he is momentarily stunned, and loses a life if he falls through the bottom floor. Things are made more difficult on later levels with the addition of nasties that walk along the floors, and also need avoiding. The number of nasties present depends on the level Jim is on. After each level is completed, the line from a poem, THE BALLAD OF JUMPING JIM, is revealed. The game consists of 20 levels, which revealed one line of the poem each time. The ballad of Jumping Jim is as follows: THE BALLAD OF JUMPING JIM A daring explorer named Jim Once found a peculiar track There were dangers galore Even holes in the floor So he kept falling flat on his back Quite soon he got used to the place He could jump to escape from the chase But without careful thought His leaps came to nought And he left with a much wider face Things seemed just as bad as could be Hostile faces were all Jim could see He tried to stay calm And to come to no harm But more often got squashed like a flea By now Jim was in a great flap He felt like a rat in a trap If only he'd guessed That he could soon rest After jumping the very last gap - WELL DONE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- How to play : START : Pause and play level A : Jump LEFT & RIGHT : Well, move left and right ;-) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A special thanks to playeradvance (http://www.playeradvance.org), for help and informations on GBA and DS ! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [-HISTORY-] [05 July 2005] - Jumping Jim initial release - Alekmaul