MERCURY STORM ============= By Nicholas Scheltema 2005 PDROMS.DE coding competition 3 - April 2005 www.pdroms.de www.consolefever.com About the Game -------------- It's a platform-shooter, you control the main sprite (Mercury) and shoot anything that moves. There are 5 levels, each with it's own boss. There are 3 weapons available: - Spray shot, fires a wide spray of shots Acquired from the [S] pickup - Laser shot, fires a straight line of laser shots in rapid succession. Acquired from the [L] pickup - Homing missiles, slow, but fires little rockets that chase after enemies. Acquired from the [H] pickup The game automatically saves whenever you complete a level. The "continue" option on the title screen lets you continue where you left off. Selecting "start new game" will erase the save. Controls -------- A - jump B - shoot directional controls - move player, aim If you push against a wall while you are airborn, Mercury will cling on to the wall, enabling you to kick-jump off it. By rapidly kick- jumping off walls over and over again you can climb up them. It is necessary to master this to be able to complete the levels. Holding down the UP or DOWN button will cause Mercury to aim up or down. You can do this airborn, and while clinging to walls. Sound ----- Mercury Storm uses the non-commercial version of Krawall for all sound and music playing. To find out more about it, go to: http://mind.riot.org/krawall/ Hardware/Emulators ------------------ Mercury Strom ran perfectly on Visual Boy Advance 1.7.1, which was used during it's development. Mercury Storm is UNTESTED on the real GBA hardware, since I don't have it. Bugs ---- I never have as much time as I would like, plus I only found out about this coding competition at the end of February. So chances are there are still some bugs in the works. Don't bother sending bug reports, since I probably won't have time to fix them anyway :( Contact ------- email me at: ndbscheltema !AT! yahoo !DOT! com Credits ------- Programming: Design: Music: Graphics: Nicholas Scheltema Uses the non-commercial Krawall Sound System. See above for weblink.