# Looping an animated sequence

A sequence of animated keyframes can be looped to achieve constantly repeating animation. By default a sequence is not looped. Looping happens when the current time is out of the range of the animated sequence. There are three types of Out of range methods: Constant, Repeat and Loop. These types of looping can be assigned to occur before and after the sequence.

Constant

The constant Out of range method uses the first or the last keyframe when the time is out of the range of the animated sequence.

Repeat

Repeat out of range method repeats the sequence as long as it is necessary.

Loop

Loop out of range method repeats the sequence but the difference between the repeat and loop methods is that repeat repeats the sequence as it is, but loop makes it possible to have a continous curve also at the point where the sequence starts to repeat itself.

To modify the interpolation method:

1. Click the right mouse button on the animated sequence.
2. Choose Out of Range Start or Out of Range End from the popup menu. Then choose the out of range method you desire.

NOTE: If you hit a keyframe with the right mouse button you will see the keyframe's properties. Try to hit some other space in the row, for example the grey bar which shows the animated sequence, to get the animation sequence's properties.

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