_ P D X _ ___\\_____//___ :_) \_ _/ (_: ___| _ | \ ,/ __Y__ | \/| __\_/__ | | _ __\ /__ _ | | \_ _ _/ | _ ___ _ _/\_X_/\_ _ ___ _ _\_Y _ \_/Y\_/ _ Y_/_ -\\\\_\/_\_¦_/_\/_////- _ _ __ _____ \ \/o\_Y_/o\/ / _____ __ _ _ \\\ | |\_\___ /Y\ ___/_/| |_ _ /// _ _| |_____//·_·\\_____| \/// _ __ \\\/ |\ ___ _/:\_ ___ /| | __ _ ____________///_/\ __ | | \/| Y ¦ Y |\/ | | __ /\_\\\_____________ ._) \_\//\_\ | | | ¦ | ¦ | | | /_/\\/_/ (_. | \/_/ ¦ | | : | : | | ¦ \_\/ | : : ¦ | · | · | ¦ : : . : ¦ ¦ ¦ : . _ _ ____ _ _ ___ _ ___ / _ _ __ ___________ ________ \ ________ \ ____._______\/ _/ _________ __ _ __\ _ / _ \_\ _ / _ \_\ | _ / \_ | / _/ / \ _/ _/ / \ _ | / _/ /\ _ __ _________ | _//_____// \_ \_____// \ |___//____\_ _________ __ _ |___| /____\\_/ \_____|D!/ \\_ : __ __ _ presents _ _ /\_\ _______________________________________________________________ _ \/_/ Silent Hill 2 (C) KONAMI _ ______________________________________________________________________ _ . : cOMPANY : KONAMI | rELEASE DATE : 17 October 2002 sYSTEM : PlayStation 2 | sIZE : 3 CDs x 700 Mb tYPE : Horror Adventure | vIDEO MODE : PAL - EURO sUPPLIER: Team PARADOX | cRACKER : Team PARADOX . _ ______________________________________________________________________ _ wANNA jOIN tHE eLITE ? - rEAD bELOW _ ______________________________________________________________________ _ __ _ gAME nOTES .... /_/\\\__ __ _ \_\/ Take a return trip to the quaint (but distinctly creepy) town of Silent Hill for another dose of unsettling survival horror. With an all new storyline and cast of characters, Silent Hill 2 promises to be an even more dark and twisted experience than the original. Manoeuvre your way through eerily misty streets and oppressive, claustrophobic interiors with only your flashlight and the sound of your own breathing for company. Take on all manner of horrors as you unravel the dark secrets of Silent Hill. Not one to play alone on a dark and stormy night... __ _ rIPPING nOTES .... /_/\\\__ __ _ \_\/ Voices over audio files are gone (Not needed, you have Multi-language subtitles). A few movies that were not needed relinked to PARADOX logo, and most movies were downsampled. Everything else is intact! Including all Sound FX and Ambient Music! Can u rip it better? Since We decided to spread and share our PAL version of Silent Hill 2 from our Internal and Private collection of rips never released! we need to say that it is Multi-Language and the availables langs are: English, French, German, Italian, Spanish, Japanese... You will enjoy the subtitles and menus in your prefered language! :) Be sure to check a non-released PARADOX PS2 Intro with a mod chip tune! Enjoy this major title of the Silent Hill Series with all the gameplay intact... We want bring this RIP to the father of one of our members (you know who you are ;-) He is in the heaven, so that he rests peacefully for ever! Finally we included a nice guide for the game with swap points, nothing more to say today ;-) we will see soon again! __ _ eASY sWAP nOTES .... /_/\\\__ __ _ \_\/ SWAP POINT 1: start with CD1 then save in Hospital Reception Room, then load your saved game on CD2.... SWAP POINT 2: start with CD2 then save in Trailer, then load your saved game from CD1 again.... SWAP POINT 3: start with CD1 then save inside Historical Society, then load your saved game from CD3 and play till the end.... :) Ah! You must remember that we are the ETERNAL GODS PARADOX! TOTAL WORLD DOMINATION SINCE 1990! Legend may sleep, but never die! __ _ wALKTHROUGH .... /_/\\\__ __ _ \_\/ ============= ENTERING TOWN ============= After the scenes, head west from the bathroom. In the car, grab the Silent Hill Map. Head down a flight of stairs and head across a path. You should see a gate nearby. Head through. Inside the graveyard, you’ll see Angela. Talk to her and exit through the gate to the west. Follow the path and you’ll be on a road. That road is Sanders Street. Head to Lindsay Street to find blood. Head north on Vachss. Follow Vachss Road. Continue on Vachss Street. At the end is a wooden block in. Climb through and you’ll encounter your first monster. James gets his first weapon… a Wooden Plank! It is effective close-up. Strike the monster and finish it off. You also get the Radio, which sounds when monsters are nearby. Head back to Lindsay Street. From there, find your way to Katz Street and then to the very top of Martin Street. Monsters now roam the streets… dodge them since you have a lot of space. On the top is a corpse. On it is a key. It is the Apartment Gate Key. Look at the map to find “WOODSIDE APARTMENTS.” To get there, head west on Katz. The gate is nearby. Use the Key you just found to get in. Head to the nearby door. You are in the Woodside Apartment Building. =================== WOODSIDE APARTMENTS =================== Inside the building, grab the Map of Woodside. Enter through the door to the second floor. Turn right and travel down the hall passed 2 doors into room 205. Inside, explore the human decoy. Grab the Flashlight and a monster attacks. Hurt it with the Plank. Now that you can see the map. Run to Room 210 for some bullets, using the map for guidance. Head to 3F. There, you’ll see a key across a gate. A girl will kick it away. Head to room 301 on 3F. Inside is the Handgun in a cart. Go to Room 208. Inside 208, a man lies dead. On a shelf is Room 202 Key. Take it to Room 202 on 2F. Inside. A bedroom with some green stuff and bats has a Clock Key. Take the Clock Key to Room 208 and head into the room near the dead guy. Inside is a clock. Use the Clock Key on the face. Now use the D PAD to turn the keys of the clock. Keep turning it until you hear a click. Now go to the side and try to push the clock. Examine the clock like you would any item and select “yes” when pushing it. It reveals a hole in the wall leading to another apartment. Head out this apartment and save. Outside the room, you are on the other side of the gate near the door leading to Room 208. Head through the door to another flight of stairs. Climb it to 3F. Examine the Map to find out that you can now get to the other side of that gate where that girl kicked the key. Run there. Grab the Fire Escape Key. Head into Room 307. After a scene, grab the Courtyard Key in the closet and exit. Head to the stairs on the east, noted on the map. Head down to the bottom of the stairs to 1F. The door nearby leads to Canned Juice. Grab it. Head back up to 2F by taking the stairs you just went down on. Head up to 3F, down the north stairs, through Room 209, through the room with the clock and dead man and to the laundry area by the stairs you first used to get to 2F. There is a garbage tunnel there. drop the Canned Juice into it. Outside, near the gate you first entered from, is a garbage dump. Examine it to get an Old Man Coin. Head inside again. Use the save point on the wall to SAVE your progress. Head to the locked door at the foot of the stairs. Use the Courtyard Key and head out. In this pool area, run down into it and shoot the monsters. Head to the cart in the middle and grab the Snake Coin. Now head to the other door in this courtyard. It is near the one you used to get to this building. Head into Room 101. Inside, is Eddie. After talking to him, leave. Head back through the courtyard and climb to 2F. Head to the left side of the lobby and use the Fire Escape Key to head through. You arrive at another building...Blue Creek Apartments. ===================== BLUE CREEK APARTMENTS ===================== Run out into the bathroom. check in the toilet for a combination. Head into the main area o the same room and you will find a safe. Use the combination from the toilet. When going to a new number, turn the dial in the direction of the arrow after the previous number. Inside are 4 Handgun Bullets. Head out. Outside, find a door under an exit sign. It is a stairway and to James’ right is the Blue Creek Map. Use it to follow next directions. Head to Room 109. Head through the white door in that room and you’ll see a scene with Angela. You know have her knife. Collect the coin nearby. It is the Prisoner Coin. Like the Snake and Old Man Coins you found at Woodside. Head to Room 105. Look at the little drawer with the 5 circles. The coins you found are needed for it. Since I’m playing on all 3 Riddle Modes, here are my solutions. For the HARD Mode, insert the Old Man in the second slot. Put the Snake in the fourth slot and the Prisoner in the last slot. For the NORMAL Mode, insert the Old Man in the second slot. Put the Prisoner in the middle slot and the Snake in the last slot. For the EASY Mode, insert the Old Man in the first slot. Insert the Snake in the middle slot and the Prisoner in the last slot. The drawer should open, revealing a key called the Lyne House Key. The Lyne House Key fits into Room 209, so head there on 2F. Head to Room 208 via the balcony. Inside 208, grab the Apartment Stairway Key and the Bullets. Travel to the north stairs on 2F. Travel across the balcony again to 209 and turn left to the stairs in the northern area. After scaring pyramid head away go down the stairs and through the door. ======================================= ROSEWATER PARK AND PATH TO THE HOSPITAL ======================================= Run to Rosewater Park. Use the Map to get there. That bratty little girl who kicked the Fire Escape Key at Woodside Apartments is in a scene. After she leaves, proceed to Rosewater. Run through the park until you see Maria. She will accompany you for now on. Head for Pete\\\\\\\s Bowl-A-Rama..just before is a gas station..go to the car and get the steel pipe. Now look for “Pete’s Bowl-A-Rama.” Head inside. Turn to the door to the left and you’ll see Eddie and the girl, named Laura. Leave the place for now. Talk to Maria and head down the side of Pete’s. Turn right and you’ll see a gate. Head through and turn left. After a scene with Laura, try opening the nearby door. After another scene, head through the door and up the stairs to the right. Look for the tiled door and head through to a night club room. Head out and turn right. Follow Laura to the hospital. Head inside. =================== BROOKHAVEN HOSPITAL =================== To the left is a Hospital Map. Go straight to the reception room. On the table is a SAVE POINT. SAVE AND SWAP TO DISK 2. =============================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SWAP POINT 1 SWAP POINT 1 SWAP POINT 1 SWAP POINT 1 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =============================================================== Head to the Document Room, via the Reception Room. There’s a Purple Bull Key by the typewriter. Using the map, find the staircase so we can go to Floor 2. Head inside the Women’s Locker Room. Examine the bear for a Bent Needle. The Shotgun is in the nearby locker. Head inside the Men’s Locker Room. Inside the Exam Room Key. Go back downstairs and unlock the Examination Room. Head to the Doctor’s Lounge for Shotgun Shells. Travel to 2F again. Into Exam Room 3. Check the typewriter for an important code. Head into the room called M2 and grab the Lapis Eye Key. The Shotgun Shells nearby are a needed item for the boss at the end of this section. Head into M3 for Handgun Bullets and a Health Drink. M6 has Shotgun Shells and a Health Drink. Head to Floor 3. Go to the door leading to the hallway with the “S” Rooms. You need a code. That code is 7335 on Easy and Normal Riddle Modes and 1328 on Hard. To find this out, read a memo in the First Floor Exam Room. Head to Room S3. Maria will leave James’ side. There’s a key nearby. Grab the Roof Key. Head over to the roof, via the staircase. Use the Roof Key to unlock it. On top is a diary. As you head back in, something will be blocking the door. Pyramid Head, from the Blue Creek Apartments, has returned. After a scene, you’ll be back on the third floor, in the Special Treatment Room. Down there, head through the door left of the sign. Inside, read the blood-spattered wall. Try to figure out the code. JOT IT DOWN ON THE SAME PAPER AS THE CODE FROM EARLIER! Head to room s3 and check on Maria. Then head to the last door in that hall- S14. Inside, is a box that needs 2 codes and 2 keys to open. Use the Lapis Eye Key and Purple Bull Keys to remove the chains. Now enter the code you got from the typewriter on the right padlock. Enter the code you got from the bloody wall on the left and open the case for… some hair. Go to the Shower Room and look at the green slimed faucet. Go to the item screen and combine the hair with the bent needle from the bear. Now select the bent needle and select “use.” You should get an elevator key. Use it on the elevator oposite S8. Ride it to Floor 1. Head into Room C2 and talk to Laura. After a few scenes, you are in your second boss battle. Arm the Shotgun! Shoot the monsters that are hanging from the ceiling. After the scenes, we arrive in the Evil Brookhaven Hospital. ======================== EVIL BROOKHAVEN HOSPITAL ======================== We are back in the Garden, but now it is EVIL. Move through the double doors. Head to the elevator. Ride it to Floor 2, Head into M6 and grab the Dry Cell Battery and the Basement Storeroom Key. They are located near some strange color symbol. Grab the memo nearby. There are also Handgun Bullets and a First Aid Spray in there. Return to the elevator and go to 3F. When you emerge, there is a weird door nearby. It needs 2 rings. Head to S11 and grab the Handgun Bullets and the AMPOULE, Read the memo nearby. Head to the stairs on 3F by the Storeroom. Descend all the way to the basement level and use the Basement Storeroom Key to open it. Inside, push the shelf nearby. After a scene with Maria, climb down the ladder and grab the Copper Ring. Travel back to 3F. Head down the elevator to 2F. A radio show message comes from James’ Radio, the one he found in the Construction Site when that monster first attacked him. Read it closely. Travel to the Day Room on 2F. Open the refrigerator with Maria’s help to get the Lead Ring. This next section is optional. Otherwise, travel to the strange door by the elevator on 3F. For the trick or treat box head to the store room on 3F. TRICK OR TREAT BOX ANSWER: 1 2 3 01: O O X 02: X O O 03: O O X The box should open, revealing 5 Boxes of Shotgun Shells and 2 Ampoules! Worth the deviating trip! Now we are back on track. Head to the weird door by 3F’s working elevator. Use the Copper and Lead Rings. Head through the door and down the stairs. Down there, there is a long tunnel. Pyramid Head seems to have survived your battle from Blue Creek Apartments, so we need to run! Run down the tunnel as fast as you can. Keep running. If Maria is murdered, the game ends. Keep running until you’re at an elevator. After a scene, James is at the other section of 1F. Head into the Director’s Room and grab the Hospital Key. Check the map, too. Now we could head out. Exit the building using the same exit you used to enter. =========================== DARK SOUTH VALE SILENT HILL =========================== Head south on Carroll Street. Then travel east on Rendell. Head south on Monson. There are many items on the ground- search for many of them! Head back to Saul Street. Cross the gate. You will see a trailer go straight to it and enter. Inside is a save point.SAVE. Swap back to CD1 and reload. =============================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SWAP POINT 2 SWAP POINT 2 SWAP POINT 2 SWAP POINT 2 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =============================================================== Now go to Neely’s Bar for a message. Look on the window. Head to “Gonzale’s Mexican Restaurant” on East South Vale Silent Hill. Head there by going north on Neely’s Street, and East on Sanders. Head north Lindsay and grab the Wrench and memo. Now get back to Rosewater Park where we first saw Maria. head west on Katz, through the gate, near the Woodside Apartments and Blue Creek Apartments you explored at the start of the game. Continue for Rosewater Park. Head through the left entrance of the park and find the statue of a praying woman. Behind the face of it, look for a brown spot and dig there. There is a box in which you will use the Wrench for. Now grab the Old Bronze Key. Head to the Silent Hill Historical Society. Leave the park and go straight accross the road back to Jack\\\\\\\s Inn Look around for the car with the save point. Head there, which is west of the Rosewater Park. Enter through the door in the parking lot. Use the Silent Hill Map from the truck in the start of the game to get there. ============================== SILENT HILL HISTORICAL SOCIETY ============================== Head into the only open door in this room. SAVE AND MAKE A FINAL SWAP TO CD3. =============================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SWAP POINT 3 SWAP POINT 3 SWAP POINT 3 SWAP POINT 3 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =============================================================== Go through the door on the right. Head through the hole in the wall. Keep going down for about 3 minutes until you reach a door. Through it. Move to the nearest door for Handgun Bullets. Now head to the far door to continue. There is a hole in this room. Jump down. You end up in a well. Arm the Steel Pipe you found at Texxon Gas Station. Examine every inch of the wall until you find a message saying some of the wall is weaker. When you find that part of the wall, hit it with the Steel Pipe to find a door. If you didn\\\\\\\t get the pipe then use the wooden plank..does the same job. Head through are you are in a new section of the sewers from the first Silent Hill. Head to your right to find a blocked door. But near it is another door to head through. At the end of the next room is a hole in the ground. We need to open the hole first. Head through the nearby door. Grab the Spiral-Writing Key. Now the room is filled with Roaches and your Flashlight goes out. The Dry Cell Battery you found way back in the Evil Hospital. Suddenly, the door is locked. Head to the nearby panel. We need to unlock it. Check to see the lighted buttons. This will change, depending on your difficulty level. But you must only press the lighted buttons. Try out all combinations. Eventually, you’ll get the code to get out. Head to the bars to the right. Use the Spiral Writing Key. Jump down the hole (again). ============= TOLUCA PRISON ============= We are in a prison beneath the Historical Society. Inside is Eddie. After Eddie leaves, check the room for some items, including a Pig Tablet.Run to the nearest door. Head out and turn left… all the way to the second table. There is a map there. Head back the way you came and take the firstdoor to the right. Head into the shower and grab the Seductress Tablet. Use the map to get to the bottom hall of the Toluca Prison. In the bottom hall, head to the open cellblock for a Wax Doll. Head to the right hall of the Prison now. Head north. Head north to the middle doors of this hall and enter the one to the left. There are VERY important Rifle Shells, since we are getting the most powerful gun, the Hunting Rifle! Head to the northern hallway. To your right, head to the seventh cell block to find the Oppressor Tablet. We have 3 tablets… head to the very large room of this complex. In this yard is an hanging platform with 3 square engravings. Place all 3 Tablets into it and you’ll hear a dying man scream. Head back through the door you came from… there’s a Horseshoe on the door. Grab it. Head to the west corridor. The best way would be to cross the northern hallway back to the west hallway, to unlock some doors. Head to the very top left door of the west hall. Head through this visiting room to the other door. On this new corridor, head to the nex room on your left to get a Lighter. Outside in the hallway, there is a sewer hole. Before opening it, you might want to save in the Boy’s Bathroom, nearby. Before going, check on of the doors on the right side of this hallway. Use the map for reference. Inside is the… HUNTING RIFLE! Head back to the sewer hole. Got to the COMBINE option and use it on the Wax Doll. Then select the lighter and use COMBINE again. Then use the Horseshoe and the sewer door should open. We aren’t out of the prison yet, though. We are in the basement. Head through the only open door. Head through the next rooms until you reach a hole. Head into the nearby elevator. Ride it to another room and save. ========= LABYRINTH ========= Across from the doorway is a ladder that is blocked. Turn left and find a fork in the maze. You should see a nearby ladder you can climb down- climb down. Pyramid Head is here, so if you want to fight, use the Rifle to scare it away. Circle the room until you feel you have made a circle and look at the map. The red shows you’ve been through that door, so you should head through the other one. Head through. Inside is the Great Knife! It’s the Knife that Pyramid Head used when you fought him in the Blue Creek Apartments and when Maria was stabbed. Grab it and 2 ammo boxes. The Great Knife is stronger than the Steel Pipe and Wooden Plank, but a little slower. Head back through the ladder you came from. Using the map you have, head “DOWN” to where a hole has been made. Head down. Now is the time to use that Great Knife. ************ BLOCK PUZZLE ************ Head through the tunnels until you see a block with faces. Turn the cube until you see an upside down face with green eyes. The exit will now be open. Head through. Maria is alive. Anyway, she needs to be freed and there’s another way inside, passed the bars. Head back to the room with that cube. There is a wire cutter now. OK. Fight your way to the very start of the level, where you entered from the Toluca Prison. Remember the blocked ladder? Cut it with the Wire Cutter and head down the ladder. Head to the first ladder in a tunnel leading right. Climb that ladder. Follow the next few tunnels. There are some dead ends, but they only cause a 10-second devitation. The exits of the tunnels should eventually find you. Climb a few ladders and turn left, since Pyramid Head is nearby. Climb the ladders. Equip the Shotgun now. Head down the hallway. Kill the monster. After killing it, Angela does the honor of torturing it after death. Head out after Angela leaves. Head to the first door you see. Read the inscriptions on the bodies. EASY MODE: The Kidnapper is innocent. NORMAL MODE: The Arsonist is innocent. HARD: The Counterfeiter is innocent. Remember their positions in this room. Head to the next door to the left you see. Inside, depending on your mode, pull the rope that had the inscription of the guy in the previous room. If you read the papers of the hanged men, you’ll see you’re in a similar room. Pull the rope that had the innocent man and head back to the room with the bodies. The Persecuted Key is there. Grab it and head through the only door you haven’t been through in the hall outside. Use the persecuted key to unlock the handcuffs. Proceed and you end up in Maria’s Cell, but she’s now dead. Head through the gate. You are in a weird graveyard. Save, grab 3 Shotgun Shell boxes and head down the grave hole. Make sure you have the RIFLE equipped. Down the hole. Kill Eddie. After Eddie dies, exit this weird place. We are out of the Labyrinth! ============== BOAT ADVENTURE ============== James ends up in an area behind the Silent Hill Historical Society he explored just a few minutes ago. Now that we are out of that damn strange level, we still have to get to the Hotel over by the northern area of the lake. Head down the pier. There is a boat you have to row. Keep turnin the boat to the left of the screen until you see the light in the distance. Then just head for the light. You are now in the hotel. =============== LAVE VIEW HOTEL =============== Climb the stairs and turn left. Look on a fountain for a Little Mermaid Box. Grab it and enter the Hotel. Inside, turn left to get the Hotel Map. Use it to navigate through for the rest of the game. Enter the Lake Shore Restaurant. Investigate the piano and you get a Letter from Laura. Find a table and gather the Fish Key. Look for the small set of stairs behind a nearby door. Head down the B1F. look for the Venus Tears Bar. It’s locked. But in the nearby elevator, is a Thinner Can. Head up to 1F and to the lobby. Inside, insert the Little Mermaid Music Box in the center stand, on the left slot. Save and head through the door left off the check in desk. Grab the Room 312 Key. Head up the staircase and turn right through the door. Search the Cloak Room. There is a briefcase you should open with the Fish Key. Grab the Room 204 Key. Grab all the other supplies. Head to Room 204. Unlock it and look for an Employee Elevator Key. Head through the hole in the room to the next apartment room. There are photos- use the Thinner to get a code. Use it on the nearby safe. The Cinderella Box is inside, like the Little Mermaid Box from the fountain outside. Head to the staircase and then through the other door. Head through the door past the elevator on the left with the Employee Elevator Key. Inside, save and there is a save point. Near the elevator is a cabinet. You MUST store all your items. EVERY LAST ONE. Head to 1F on the elevator. Ride down and grab another map of the hotel, displaying some employee areas. Go to the Pantry Room and collect the Cinderella Box from the shelves. Enter the Office nearby and grab the Video Tape and Can Opener. Find the staircase and head down to B1F. Head to the Boiler Room, avoiding any monsters. Inside, look to your right and grab a key hanging from a rope. Head to the Kitchen now. Inside is a can. Use the Can Opener and grab a Light Bulb. Head through the other door in the kitchen to the Venus Tears Bar. On the bar, near the jukebox, use a Light Bulb on the lamp and exit the room using the Bar Key. You are now back in the hall where you found the Thinner. Head back up to the lobby and head to the center piece where you left the Little Mermaid box. Place the Cinderella Box inside, but we need the last one- it’s in the cabinet near the employee elevator. Run back there, gather all your items and head back here. Place the Snow White Box inside. There may be different combinations, so place them all in whatever order. You should get the Hotel Stairway Key. Head to the 2F stairs. On the 3F level, unlock the gate to 3F. Head to Room 312 at last. Inside, view the video tape and talk to Laura. Afterwards, exit the room. Afterwards… some things will have changed… ==================== EVIL LAKE VIEW HOTEL ==================== Now travel to the Reading Room on 2F. Listen to the headphones. Head to Room 202 to get warped outside Room 219. From there, run to the elevator. Ride it to BF. Enter the Venus Tears Bar. In the back of the bar, grab 5 Health Drinks. Run to the kitchen. There are Shotgun and Rifle Shells. Head to the Employee Stairs. After speaking to Angela, exit. When you exit, you aren’t in the previous room anymore- you’re at the top of the employee stairs. Head to 1F. The Manager’s Office has some Rifle Shells you may need. Head through the other door that’s unlocked. Run down the hall, avoiding the monsters underneath. At the end are 9 save points. Save and enter the door to your right. Kill the 2 pyramid heads. Run to where the Pyramid Heads are and search them for Scarlet and Rust-Colored Eggs. Head to the nearby doors. Insert the Scarlet Egg to the right door and the Rust Colored Egg on the left door. Head through one of the doors now- it doesn’t matter which one. Cross the hallway and head through the door at the end. At the other side, turn left and head up the long stairs. Kill the monster to finish the game. _ _____________________________________________________________ \__ ___ _ \/ \ wANNA bECOME pART oF tHE wORLDS mOST fAMOUS cONSOLE gROUP ? wE aRE lOOKING fOR tALENTED pEOPLE tO jOIN oUR rANKS.. ******* iF yOU cAN hELP iN aNY oF tHE fOLLOWING aREAS *ONLY!* ******* tHEN pLEASE fEEL fREE tO cONTACT uS ! wE aRE lOOKING sUPPLIERS oF: uNRELEASED pS1/pS2/xBOX/gBA gAMES dECENT hARDWARE pS2 cRACKERS/cODERS (WWW mONGS nEEDENT bOTHER!) fAST sHELLS oR pEEPS tHAT wORK fOR a sOFTWARE OR hARDWARE: dEVELOPER dISTRIBUTER pUBLISHER mAGAZINE cOMPUTER sHOP (eSP EB/cOMPUSA iN tHE USA) oR iF yOU kNOW pEEPS wORKING fOR sUCH a cOMPANY bUT *nO* cOURIERS/sITES pLEASE iF yOU cAN hELP mAIL uS aT : supply@paradogs.com _ ___________________________________________________________________ _ gREETS ... 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