.-----e-S-S-e-N-C-e--------------------------------------. | | . _____________ ___ ________ _ __ _________ - - --÷-- -» ___\ _________/__ ________/_ _ _ ________/_ | | _____/_____/_________ \_/_________ \_ «- ---^------. |st! | / / / / / .-------' |_______________________________________________ _ _ `-------------- -. . _____________ ___ _______ _ ______________ ___________ __ | | ___\ _________/____ \ ____ __ _ ___________ ____ _____/ | | | _____/_____/ \ \ \ / /_______/ ____/________ | | | | / \ \ \_ / / / / | | |_____________________\ _ _____________________________/ | | \______/ | | | | | | | | · b · r · a · i · n · b · o · w · | | | | 40k-intro by essence | | | | | | | | "Everyone is doing a 'readme'-file, so why can't we?" | | | | for all who are interested in such kind of stuff : the more or less | | bad code of this intro is done by touchstone. the graphics (only 1 | | picture ;) is done by the famous fade-1 who left the scene a long | | while ago, but the pictures are still great, aren't they? the music | | is done by «unknown» in quite a hurry. great job, pal! well, what | | can i tell you? this intro was planed as a demo, but because of no | | time and/or no motivation i decided to release it as 40k. maybe it's | | successfull, maybe not. who cares? btw : this will be my last | | release on amiga for a long while. i will stay by my amiga, because | | it's the best machine around, but because of private 'problems' i'm | | unable to be active for the next month. i will bugfix r.o.m, will be | | on the internet (see you on #amigascne) and you can contact me for | | any coding- or fun-reason (touchstone@esc.dinet.de). ok, but now | | some words about the code. as you can see, it's near the same as in | | my tp5-demo 'crazysexycool' (thanks for the votes by the way ;), but | | i developed it a bit anyway. the c2p-routine should be aprox. 10% | | faster now, and the 'simple' texturemapping-stuff should be faster, | | too. the biggest improvement is the 'spacecutting'-feature. some | | 'small' changes in the code made it possible to spacecut as many | | objects with as many poligons etc. of course this slows down the | | routine, but i think you can live with it! the idea behind this | | 'spacecut' is quite simple but effective. contact me for more infos. | | the second routine is the envoirment-shading. this routine is old. i | | had it before tp5, but there was not enough space to include it in | | the demo, so i let it. this envoirement-routine is realy simple, but | | looks nice. as you can see, spacecutting is possible, too. again you | | can contact me for the source. the rest of the code (ca. 80% ;) is | | design-shit. why you can code the routines in 5 days but need 20 | | days to design the visible part? strange! hmm, i think i bored you | | enough, but one thing left... | | | | greetings are going to : all essence-members, the haujobb-posse, | | the prophet/wizzcat, tbl (thanks to the coder who helped me with the | | forgotten include-files :) and to the guys who lend me the computers | | | `------------------------------------------------------------------- ----'