[ !! FINAL VERSION !! ] void_drei (pci sb fixed) intro 1st place @ mekka/symposium 2k-1. we are too tired to write any sensible stuff now. so please excuse very bad quality of this info file. it is even possible that the included source-code is corrupted. but as most of the sceners think our code suxx anyway, and asm sucks, it might be no problem for you. we are very glad about that. featuring real-time graphics code real-time sound code precalculated speech synthesis + vocoder credits odd gfx code shiva^kolor ( marketsm@fmi.uni-passau.de ) even sound code franky^kolor ( franky@scene.at ) com packer (624) kimmy^pulp special thanks masamichi kirikae designer of voice spectra vocoder, gave me cool tips & techical info! acoustical society of america for sending me a copy of dennis h. klatt's article about speech analysis & synthesis danko, magic^singularity wilfried welti for more general tips submissive^cubic mental support ;-) (your intro rocks) greetings kolor, smash designs, teklords, riot, quad, the black lotus, haujobb, amable, matrix, singularity, purge, black maiden, hugi ... ## hello world! this is shiva typing, just feeling the need to say some things about this final version. first, the final is quite a bit larger, as i added or changed the following two things: + speed up some routines that were really too extremly slow (like unrolling color components). + added two (still quite slow) blitter routines, so void3 is a bit more "graphics card" friendly. the 8bit mode looks bad, of course and you do not get a good impression of the colorful textures. ok, so enjoy... the real source will be released at ms00. cya, shiva of kolor ps. cool article, adok. hugi rules. pps. unfortunatelly franky left kolor. just to make it official. ppps. we're working on a windows version. pure asm, of course.