.:far&high:. "colored dreams" a tribute to LTP4 code: elric gfx: seb gfx: snake song by Laurent Garnier (we apologize for the commercial track, due to a lack of time. enjoy!) to otis: no! it's not a 8-bits mp3... call Laurent Garnier for more infos lol :))) thanks to MrZob for his rushed xm, we will use it on another demo -good job. thanks to poļ² / r i b b o n for his last minute help .:technical notes:. pentium 2 class cpu needed 300Mhz or better windows 9x/2K some ram (16Mo free seems ok) a sound card (it's better) TNT2 gpu or better (32Mo VRam, OpenGL full support) Nvidia Detonator3 minimum drivers requiered (hard use of hardware blending and back buffer copy) [democode done on a P2-450, 128Mo, TNT2-ultra & detonator3] note: some people notice troubles (bad synchro) when launching on a geForce (with win2k...) all right, I know these technical feats are not in old-school demospirit, so, think only it's my first shown-demo ever, done in a rushed-time (so only opengl optimisation was done, not low-level one (asm)). i'll do better in another release [elric] watch this demo at your own risks! if it crash your disk or burn your geForce3, it's not our fault! :) .:far&high team:. official homepage: http://alkama.planet-d.net (and also the alkama^tpolm/calodox/FnH page) aleph (3D modelling) alkama (multifunction toy:) http://alkama.planet-d.net bozoo (java code) http://www.chez.com/bozoo elric (code) http://elric.planet-d.net mrzob (zik) http://mrzob.fr.st seb (gfx & design) http://www.2design.free.fr snake (gfx) http://snake026.fr.st olivierM (zik) oval (gfx) oversky (zik) .:greets:. elric: alkama for pushing me on the scene (your respect is really a huge thing for me! thanks. the next far&high demo with you will burn the scene!), otis for support (really thanks). + some special blobloz to the glorious pipoteam! :) seb: thanks to Imaginary Forces for their art!! all flash designers snake: thanks to far&high for having trust in us, Calamor for their encouragements, special thanks to elric for his motivation please, don't leave ;) .:support:. [DemoGL] www.demogl.com (opengl functions, zip handle, mp3&mod... yeah, groovy baby!) [OpenPTC] www.gaffer.org (directx) [Orange Juice] THE democenter. www.ojuice.net. you rules men [www.pouet.net] THE other democenter :) [http://planet-d.net] LTP4 staff & people all dreamers (Blasphemy/Haujobb/TPolm/BoMb/Ribbon/PopsyT/Halcyon/Wipe/Exceed/Komplex + all others) thanks. .:final:. i was born in a dream, a magical and coloured one i played with the stars, far beyond the frontiers of my mind then i followed the others, to slowly learn the rules of the universe and finally fall. all these fogotten dreams, lost in a sea of conformity... life can be different! live your dreams! wake-up, keep out the gray mass, plug your mind on a demo, and do dreams, some colored ones... elric.seb.snake(+)far&high [August, 24th, 2000] .:patched version:. resurrected in 2011 by gargaj / conspiracy involved rewriting the whole demogl dll because the demo assumes the top of the modelview matrix stack is a perspective matrix - it isn't. because of that, i'm not actually sure if the fov in the demo is correct, but hey, it looks nice this way.