R.E.D. by rgba demogroup http://www.rgba.org 1st presented at bcn party'11 Nov 2003 final version May 2004 Requirements: . 256 RAM . 1 Ghz+ processor . A decent graphics car, like. * GF2 Ti * GF4 Ti 4200 - GF FX 5600 (see notes) * Radeon class, preferably 8500 or better, with Catalyst 4.1 or newer. With previous releases it could crash your computer Credits: enlar code epsilum code iq code jewoll soundtrack newalpha gfx r3d gfx, demo script utopian code Greets go to: anaconda boah dust inc. fuzzion GUM mankind network spontz stravaganza suspend synth talsit de cod threepixels tpm xplsv zona neutra Notes-party-version: This demo was suppossed to be presented at Euskal Encounter 11, as a 2 week fast-demo. But, once more, we failed. And now, finally, here it is; almost another failure! Isn't it incredible? ;) I (enlar) just contributed a bunch of bugs and fixes to base demosystem, so let's see what utopian has to tell us: Well, the base configuration for the demo should be something like a decent processor (1+ GHz should do), about 256 MB of RAM, and a faaast gfx card. Our tests show that a GF2 Ti and a GF4 Ti 4200 work pretty well. However, a GF FX 5600 proved to be quite slow, and it gets worse if you use the 52.X drivers. We'll try to test and fix that if possible... So, if it goes horribly slow, tell us and we will see. If a GF2 can do it, your card should :). Final version comments: enlar: So it seems that this demo was quite succesfull. Thank yous to everybody who told us what they felt and thought about R.E.D.; we love you all. :) It is very difficult to explain the pain that was for me and other rgba members at bcn party'11 to release this prod. I have never felt so bad about something that must be finished and I can't work on. So, why was it? r3D, who was not at partyplace but 500 km away, was the man scripting and building all parts of R.E.D. together, and we had space problems, time problems, internet connection problems, and of course, we were extremely nervous. Glad that this one made 1st at democompo :) Finally, sorry for being so late with this final version. Sadly most rgba members are out of time lately and, you know, final version polishing isn't a work anyone likes. So look forward for rgba's next two big releases. I'm confident they'll be as least as successful as this one. r3D: I was enlar's pain's reason 8). I'm not happy at all with the approach I took to finish this prod. Some thoughts after revealed that something have to change in the pipeline. Hope we'll see this in our next productions. So it seems we got a prod with semifinished smell that some people liked. Well, that's good a sympton after all. utopian: This demo was a bit painful to finish, but anyway I am very proud of the result. It was also a bit picky with the gfx card of choice, since it caused people with Radeon cards to suffer heavy crashes :(. Finally I had to buy a Radeon 9600 for my computer to finish the debugging, and we were lucky ATI released new drivers that solved the crashes... Remember, if Windows XP crashes badly, it's not my fault, it's the driver's fault (at least this time ;).