Reborn (Final Version) w w w . s p o n t z . o r g -=o=- This project is the fastest one we developed. Many groups collaborated with Spöntz to get this demo. We would specially thank for their collaboration to Marc, from Breeze, that helped us with some 3D models, MadGoblin that came from Collapse with a lot more of 3D stuff, Drumu from Zona Neutra, for the loading screen, Xphere (Zona Neutra too) for the loader progressbar fixing and some text functions (very useful for the realtime debugger) and Trace (ThreePixels) for his support, ideas and 2d gfx. The demo was ended in less than 30 hours during about seven days. The music was composed through the internet in less than 5 hours in 2 days. We got a special version of inferno, our demoengine, supporting layered effects and image realimentation. The prod has been tested in tnt2, geforce and radeon chipsets. We cannot guarantee a proper behavior under other conditions. A Pentium III or better computer is recommended, altough this should work in older computers too, but slowly. We don't use extensions, for compatibility between platforms. Enjoy it! XD The ReBoRn team ----------------------------------------------------------- Code: Merlucin (merlucin@spontz.org) Kolian (kolian@sponte.org) Xphere (xphere@spontz.org) Music: Dynimix (dynimix@spontz.org) Merlucin (merlucin@spontz.org) Jano (jano@spontz.org) 3D models and textures MadGoblin (madgoblin@collapse.org) Marc Andreoli (marc@mandreoli.com) 2D graphics XiMac (ximac@spontz.org) BlackSix (blacksix@spontz.org) Drumu (drumu@zonan.org) Trace (trace@threepixels.org) Release Notes: Reborn 0A27 - 20030517 - pc version Final version merlucin - added 16:9 aspect ratio merlucin - improved various scenes melrucin - color and alpha adjustements merlucin - dkernel major changes (not all the demo works under RTT) merlucin - adapted diffusion, fade and blur to work with new dkernel merlucin - now 512x256 RTT mode supported Known bugs 00013 - slight delay for the synchro in the mac version 0A26 - 20030510 - pc version Alpha version Fixed bugs 00012 - Now the diffuse effect works with Macintosh too Known bugs 00013 - slight delay for the synchro in the mac version 0A25 - 20030508 - pc version drumu - added loading screen xphere - correced the loader bar kolian - added title partial rendering support merlucin - improved the previous kolian routine Known bugs 00012 - efxDiffuse effect does not work with macintosh (blank screen) 00013 - slight delay for the synchro in the mac version 0A24 - 20030507 - pc version kolian - added environment mapping (two step rendering) merlucin - added guitar section merlucin - more syncs merlucin - ampliated the flash section merlucin - more skyboxes from XiMac 0A23 - 20030506 - pc version merlucin - added more stuff and synchro to the knots section merlucin - now variable "t" is static in all sections (problem detected for mac) Found bugs 00012 - efxDiffuse effect does not work with macintosh (blank screen) 00013 - slight delay for the synchro in the mac version 0A22 - 20030505 - pc version merlucin - mp3 file changed ot ogg Fixed bugs 00011 - Now efxDiffuse and RadialBlur are friends 0A21 - 20030505 - pc version merlucin - mp3 updated with the final version merlucin - started knots section merlucin - started flash section Found bugs 00011 - efxDiffuse leave sthe screen in black after finishing if the next effect is radial blur 0A20 - 20030504 - pc version merlucin - displace effect is now operative (needs to be retouched yet) 0A19 - 20030502 - pc version merlucin - added basic support for the metaballs module merlucin - added support for displace effect 0A18 - 20030414 - pc version ximac - added new graphics for the logos section, including spontz logo, background and particles 0A17 - 20030410 - pc and mac version merlucin - the fader effect has been completed merlucin - added center functionality for the radial blur effect merlucin - adjusted the radial blur effect for logos (01) section merlucin - added flare effect to the logos (01) section Found bugs 00010 - in Mac version the initial particles position (logos section) is not very random. They are all located at the bottom right part of the screen Fixed bugs 00009 - Now multiline text is correctly written 0A16 - 20030407 - pc version marc - changed to a new blueflare merlucin - randomized the particles position merlucin - the coding of the efxFader effect has began Found bugs 00009 - text writting is not correct with multiline texts (extra space at the beginning of each line) 0A15 - 20030406 - pc version merlucin - text and debug sections corrected to work both in mac and pc merlucin - added movement to the background in the logos section merlucin - added support for transparent textures to the logos function 0A14 - 20030323 - pc version merlucin - now text section works fine merlucin - logos section (01) now switches to QUADs from particles when radial blur is applied to accelerate merlucin - particles' texture color is not modulated now merlucin - blur effect parameters have been adjusted for logos section merlucin - added fps support to the demo (via F key) merlucin - added '\n' (return) character handling to the text function (multiline) marc - added the background for the logos section 0A13 - 20030322 - pc version merlucin - added the intro music and zonan logos merlucin - adjusted manually the blur effect for the logos (01) section merlucin - interactive_mov function only works in debug mode now merlucin - Now loading fade is only done if we are not in debug mode merlucin - Now axis are only drawn when we are not in debug mode merlucin - Now parameters are accessible for a section when loading merlucin - Logos section (01) reworked to support three logos (spontz, breeze and zonan) xphere - Added text support (not still functional) to the engine Fixed bugs 00008 - demo crash after a rtt section ends 0A12 - 20030319 - pc version kolian - Now parameters are accessible for a section when loading merlucin - The render to texture effect is now operative, but the mesh is static Found bugs 00008 - demo crash after a rtt section ends 0A11 - 20030316 - pc version merlucin - Improved the scripting control of the blur effect to allow blur subsections inside a blur section. No fix intended 00007 - Due to design changes in this version, there is an easy workaround for this bug 0A10 - 20030313 - pc version merlucin & kolian - Bug fixings merlucin & kolian - Improved the speed of the Radial Blur effect removing unnecessary glClears and state changes Found bugs 00007 - two continous rtt effects (end=5 and start=5) causes unexpected results Fixed bugs (merl & kol) 00005 - After a RTT effect ends, the 256x256 viewport can be seen for a very little time 00006 - Repeating a section in the script later in the demo, does not initialize section time 0A09 - 20030312 - pc version merlucin - Radial blur is now compatible with texture.c merlucin - Improved slighty the radial blur speed merlucin - improved script support, with blur gradients Found bugs 00005 - After a RTT effect ends, the 256x256 viewport can be seen for a very little time 00006 - Repeating a section in the script later in the demo, does not initialize section time Fixed bugs 00004 - Ending part of a section is never executed 00003 - RTT does not work with macintosh version 0A08 - 20030312 - mac version merlucin - Now solving bug 00003 Known bugs 00004 - Ending part of a section is never executed 00003 - RTT does not work with macintosh version 0A07 - 20030311 - mac version merlucin - Now keyboard works with macintosh too merlucin - macintosh version project updated Found bugs 00003 - RTT does not work with macintosh version 0A06 - 20030309 - pc version merlucin - Now RTT routine is completely parametrizable using the script merlucin - the script was ampliated with "param" parameter Fixed bugs 00002 - RTT does won't modify the original colors any more 0A05 - 20030309 - pc version merlucin - Vastly improved the speed of the RTT routine Known bugs 00002 - RTT causes the drawing to turn into dark blue 0A04 - 20030308 - pc version merlucin - Improved the speed of the RTT routine merlucin - Both (uppercase and lowercase) extension types are now supported Fixed bugs 00001 - RTT now works with 3ds files too 0A03 - 20030308 - pc version merlucin - Script commands were ampliated with gl_rttHeight and gl_rttWidth to control rtt viewport size merlucin - Added complete support for built-in effects such as radial Blur (controlled by script) merlucin - The script.txt file was moved ot the Data folder too Known bugs 00001 - RTT does not seem to work with 3ds files 0A02 - 20030307 - pc version merlucin & Xphere - Added keyboard support merlucin & Xphere - Added basic render to texture support 0A01 - 20030304 - pc version merlucin - project started using SDL merlucin - Added mouse support to the SDL engine (only movement)