Ikanim 4k intro by Loonies 1st at BreakPoint 2004 Final version, October 31st, 2004 Credits ======= Idea: Maytz Code: Blueberry Music: Booster Requirements ============ 030+FPU, AGA 2 MB fastram 060 highly recommended Or a suitable configured UAE Additions in the final version ============================== - Additional and improved character animations - Longer start wait (so the monitor has time to switch) - 25pfs limit to make the motion blur look correctly on fast machines - Timing adjustments to make the animations fit better to the music on slow machines - Special hi-res version (320x200 resolution) for extra viewing pleasure on very fast machines Some words about the code (for the curious) =========================================== The 3D engine is a subpixel precise flatshading engine doing ambient, diffuse and specular lighting based on a single, fixed light source. The color, transparency and lighting parameters can be set on a per polygon basis. All 3D transformations and edge calculations are performed in floating point. An ordinary transformation matrix stack is used to express all transformations. The character animations are defined by specifying the center, amplitude and phase for a sinusodial angular movement around two axes for each of the ten body parts. The body parts are joined together at fixed relative positions. To save space, most of the code is encoded in a specialized instruction format which is decoded prior to execution. The compilation of the intro is a three-step process (including compression), where ordinary 68xxx instructions are translated automatically into the specialized format. For additional information ========================== Loonies home page: http://www.loonies.dk Forum on pouët.net: http://www.pouet.net/prod.php?which=12042 Breakpoint homepage: http://breakpoint.untergrund.net