Apresented by Volumetric Illusions (VI) www.videmogroup.org Filami: code, animation, modeling Jae686: addicional arts How to play: Double click on the vigdp2 executable icon and choose your preferences. Buttons by default: arrow keys: ship moving 'A' button: fire The render method is auto-detected. If you have a Pixel Shaders 2.0 graphics board compliant, you may run the game with its better graphics. Its a bit slow, so I don't recomend go over 640x480 resolution even for fast PCs. For Hardware that do not support Pixel Shaders 2.0, the game has a fallback renderer. It may run on most PCs with a cost of graphics quailty. Gameplay: You may notice a bar under the HUD. This bar increses as you hit a player and decreases whenever you fire. The more energy the ship has, the faster the gun is. When you loose a live, you loose half of energy too. When you kill an enemy, you get 300 points. The energy you have when you kill the enemy changes the final enemys' pontuation. If you kill an enemy with 0 energy, you get only 50% of the points. When you hit the enemy with the energy on full, you get 150% of the points. Killing the boss gives 30000 points. In the final, each live last gives you 5000 points bonus. On final word, its possible to have more than 100k points, I did it once ;)