a *** * *** * * **** . b * * *** * * *** . c *** * * * *** . d * *** * * * * **** . e *** * * ***** * **** . f ** * *** * * *** . g *** * * *** * *** . h * * *** * * * * . i * * * * . j * * * * * * . k * * * * ** * * * * . l * * * * ** . m * * * * * * * * * * * . n * ** ** * * * * * . o *** * * * * *** . p * ** * * **** * * . q *** * * * ** ***** . r * *** ** * * * . s *** * *** * *** . t ***** * * * . u * * * * * * **** . w * * * * * * * * * ** ** . x * * * * ** * * * ** . y * * *** * ** . z ****** * *** * * ****** . { * * . ! Kooma Painter's algorithm 0 PC demo Breakpoint 2007 Kooma Painter's algorithm 0 PC demo DirectX 9 Coding, pictures, sounds : virne virne@sci.fi (it's full of spam anyway.) Uses FMOD Ex by Firelight Technologies. It's great! Hope my system works. This is first public release of my natural media experiments. It is very slow. It is not tested on real graphics hardware. My few years old HP laptop with some integrated ATI chip runs this about 3 frames per second. Programmers might understand that joke in title. Therefore there are no traditional music nor syncs. On slow machine this will run for ages but still looks good. I do not know how it runs with more fill rate. Atleast my other multimedia laptop with some rather good nvidia chip ran it also quite slowly. Allright. Greetings to Accession. sleep