##################################################### # # # HEADER # # # ##################################################### header { title: __* width: 1280 height: 500 music: hala.ogg bpm: 140.0 } ##################################################### # # # OBJECTS # # # ##################################################### objects { cam: camera { } env: enviroment { lighting: 0 fog: 1 fogDensity: 0.5 fogColor.r: 1.0 fogColor.g: 0.0 fogColor.b: 0.0 fogColor.a: 1.0 } partut: particles { textures: megaparticle.png drawingMode: 1 maxParticles: 100 emitter { size: 1.5, 10 radius: 10, 150 lifeTime: -1 color.r: 1.0 color.g: 1.0 color.b: 1.0 color.a: 1.0 } } skene: 3ds skene1.3ds { meshes.sammakko.lighting: 0 materials[0].blendMode: 2 } title: image title.jpg { blend: 2 } blurPlaneX: image *output1 { shader: blurX.frag shaders[0].blurSize: 0.00078125 } blurPlaneY: image *output2 noise.jpg { multiTexturing: 1 shader: blurY.frag shaders[0].blurSize: 0.00138889 shaders[0].noiseTex: 1 } finalPlane: image *output3 { shader: final.frag } title2: image title.jpg { blend: 2 } } ##################################################### # # # RENDER LINES # # # ##################################################### renderLines { main { exclude: blurPlaneX, blurPlaneY, finalPlane output: *output1 } blurX { objects: blurPlaneX output: *output2 } blurY { objects: blurPlaneY output: *output3 } final { objects: finalPlane, title2 } } ##################################################### # # # SCRIPT # # # ##################################################### script { @0.0 enable cam, env, blurPlaneX, blurPlaneY, finalPlane, skene, partut @0.0 main.clear.a = 1.0 #@0.0 skene.meshes.sammakko.sphereMap = rand( 0 - 2 ) for @16.0 @0.0 cam.fovy = 10 to 150 in @64.0 @0.0 cam.far = 1000 @0.0 loop @4.0 24 times { @0.0 cam.pos.x = rand( -40 - 40 ) @0.0 cam.pos.y = rand( -40 - 40 ) @0.0 cam.pos.z = rand( -40 - 40 ) @0.0 cam.lookAt.y = rand( -10 - 10 ) @0.0 cam.lookAt.z = 2 to -2 in @4.0 @0.0 cam.up.x = -1 to 1 in @4.0 } @0.0 loop @16.0 8 times { @0.0 cam.lookAt.x = -10 to 10 in @8.0 @8.0 cam.lookAt.x = 10 to -10 in @8.0 @0.0 cam.up.y = -1 to 1 in @8.0 @8.0 cam.up.y = 1 to -1 in @8.0 @0.0 cam.up.z = -1 to 1 in @16.0 } @0.0 blurPlaneX.shaders[0].blurAmount = 70 to 2 in @16.0 @0.0 blurPlaneY.shaders[0].blurAmount = 30 to 2 in @16.0 @16.0 blurPlaneX.shaders[0].blurAmount = rand( 2 - 25 ) for @16.0 @16.0 blurPlaneY.shaders[0].blurAmount = rand( 2 - 5 ) for @16.0 @32.0 blurPlaneX.shaders[0].blurAmount = rand( 2 - 50 ) for @16.0 @32.0 blurPlaneY.shaders[0].blurAmount = rand( 2 - 50 ) for @16.0 @48.0 blurPlaneX.shaders[0].blurAmount = rand( 2 - 80 ) for @16.0 @48.0 blurPlaneY.shaders[0].blurAmount = rand( 2 - 20 ) for @16.0 @64.0 blurPlaneX.shaders[0].blurAmount = 2 @64.0 blurPlaneY.shaders[0].blurAmount = 2 to 50 in @16.0 @0.0 blurPlaneY.shaders[0].noisePos.0 = rand( 0 - 1 ) for @64.0 @0.0 blurPlaneY.shaders[0].noisePos.1 = rand( 0 - 1 ) for @64.0 @0.0 finalPlane.shaders[0].mix = rand( 0.5 - 1.5 ) for @64.0 @64.0 finalPlane.col.a = 1.0 to 0.0 in @16.0 @64.0 enable title, title2 @64.0 title.col.a = 0 to 1 in @8.0 @64.0 title2.col.a = 0 to 1 in @8.0 @82.0 end }