Initialize engine version: 4.1.5f1 (ed5ea3281df6) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.6099] Renderer: NVIDIA GeForce GT 320M Vendor: NVIDIA VRAM: 986 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Sini\Desktop\M.A.D. BUILD5D\M.A.D._Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Sini\Desktop\M.A.D. BUILD5D\M.A.D._Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Sini\Desktop\M.A.D. BUILD5D\M.A.D._Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Sini\Desktop\M.A.D. BUILD5D\M.A.D._Data\Managed\Assembly-CSharp.dll into Unity Child Domain - Completed reload, in 0.066 seconds desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 Initializing input. Input initialized.