Initialize engine version: 4.3.2f1 (0517a5ae8669) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1267] Renderer: AMD Radeon HD 7900 Series Vendor: ATI VRAM: 3046 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: G:\Hämtade filer\Blockman Adventures_Data\Managed\UnityEngine.dll (this message is harmless) Loading G:\Hämtade filer\Blockman Adventures_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: G:\Hämtade filer\Blockman Adventures_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading G:\Hämtade filer\Blockman Adventures_Data\Managed\Assembly-CSharp.dll into Unity Child Domain - Completed reload, in 0.035 seconds desktop: 2560x1440 110Hz; virtual: 2560x1440 at 0,0 Initializing input. Input initialized. UnloadTime: 0.239848 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 570. Total: 0.427464 ms (FindLiveObjects: 0.015909 ms CreateObjectMapping: 0.009005 ms MarkObjects: 0.115571 ms DeleteObjects: 0.012907 ms) UnloadTime: 0.493205 ms Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 206 unused Assets to reduce memory usage. Loaded Objects now: 123. Total: 2.485839 ms (FindLiveObjects: 0.007804 ms CreateObjectMapping: 0.006604 ms MarkObjects: 0.067241 ms DeleteObjects: 2.096798 ms) A = vänster D = Höger Shift = Sprint S = Slide(glida om du har tillräckligt med fart) Spacebar = Hoppa Enter = Respawn M = Starta om spelet till meny