Initialize engine version: 4.3.4f1 (e444f76e01cd) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3523] Renderer: NVIDIA GeForce GTX 560M Vendor: NVIDIA VRAM: 3019 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\syscrusher\Documents\CatsOnConveyorBelts\Build\Windows\ConveyorCats_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\syscrusher\Documents\CatsOnConveyorBelts\Build\Windows\ConveyorCats_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\syscrusher\Documents\CatsOnConveyorBelts\Build\Windows\ConveyorCats_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Users\syscrusher\Documents\CatsOnConveyorBelts\Build\Windows\ConveyorCats_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain - Completed reload, in 0.058 seconds Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 UnloadTime: 0.344325 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 355. Total: 4.810287 ms (FindLiveObjects: 0.020012 ms CreateObjectMapping: 0.009749 ms MarkObjects: 0.096472 ms DeleteObjects: 4.201689 ms) Platform assembly: C:\Users\syscrusher\Documents\CatsOnConveyorBelts\Build\Windows\ConveyorCats_Data\Managed\Boo.Lang.dll (this message is harmless) WaistWear (UnityEngine.GameObject) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Lights2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Lights1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Lights0 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) UnloadTime: 1.181276 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 129. Total: 2.382565 ms (FindLiveObjects: 0.007697 ms CreateObjectMapping: 0.008723 ms MarkObjects: 0.135985 ms DeleteObjects: 1.744203 ms) UnloadTime: 0.297115 ms Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 384. Total: 0.744070 ms (FindLiveObjects: 0.015907 ms CreateObjectMapping: 0.009236 ms MarkObjects: 0.160103 ms DeleteObjects: 0.004105 ms)