Initialize engine version: 4.5.3f3 (fca41a4fabea) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 560M (ID=0x1251) Vendor: NVIDIA VRAM: 3019 MB Begin MonoManager ReloadAssembly Platform assembly: C:\temp\Build\Dawg_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\temp\Build\Dawg_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\temp\Build\Dawg_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\temp\Build\Dawg_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\temp\Build\Dawg_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\temp\Build\Dawg_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\temp\Build\Dawg_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\temp\Build\Dawg_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain - Completed reload, in 0.074 seconds desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initializing input. Input initialized. WARNING: Shader Unsupported: 'Toon/Basic Outline' - Pass 'OUTLINE' shader state not supported Platform assembly: C:\temp\Build\Dawg_Data\Managed\Boo.Lang.dll (this message is harmless)