Initialize engine version: 4.5.2f1 (9abb1b59b47c) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 550 Ti (ID=0x1244) Vendor: NVIDIA VRAM: 977 MB Default GameObject Tag: Player already registered (Filename: Line: 66) Begin MonoManager ReloadAssembly Platform assembly: M:\Euskal\Open Game Compo\Skillath\Shiteroids_Data\Managed\UnityEngine.dll (this message is harmless) Loading M:\Euskal\Open Game Compo\Skillath\Shiteroids_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: M:\Euskal\Open Game Compo\Skillath\Shiteroids_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading M:\Euskal\Open Game Compo\Skillath\Shiteroids_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: M:\Euskal\Open Game Compo\Skillath\Shiteroids_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading M:\Euskal\Open Game Compo\Skillath\Shiteroids_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain - Completed reload, in 0.366 seconds desktop: 1600x1024 60Hz; virtual: 1600x1024 at 0,0 Initializing input. Input initialized. Platform assembly: M:\Euskal\Open Game Compo\Skillath\Shiteroids_Data\Managed\System.dll (this message is harmless) UnloadTime: 0.686719 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 487. Total: 0.580466 ms (FindLiveObjects: 0.018111 ms CreateObjectMapping: 0.008150 ms MarkObjects: 0.210090 ms DeleteObjects: 0.011470 ms) SHITEROIDS Shiteroids.exe and Shiteroids_Data must be in the same folder. Execute Shiteroids.exe to play the game. Controls: WASD to move Left click to fire Right click to special attack ESC to pause the game