RUSH HOUR 3 -------------------------------- This is a 3d render by Maali that started as just trying a bokeh effect in 3dsmax. failed a bit with that and it ended up like a very blurry wannabe screenshot from Watch Dogs. But hey, at least i have an entry for Evoke 2014, if i manage to upload it in time! The artwork is very textures- driven. kind of an experiment with minimal custom geometry i could get away. Obviously the DOF/z-blur really helps masking that minimalism for still an OK end result. :) Some facts... I used the following tools: - 3ds max - mental ray - photoshop The picture was made with: - mostly planes and boxes. - a dozen of modified textures (some from cgtextures.com) - also procedural ones - regular pass - DOF/bokeh pass (rather the slowest z-blur in the whole universe :P) - reflection pass - AO pass - some B/W masks for composition - bit of postprocessing in photoshop for slight vignette, color correction and fixing some render ugliness here and there. also considering most of my 3d is modelled with the 'should run realtime'-thing in the back of my mind, i assume that if there is a nice DOF shader, this can run realtime :) Considering a certain E3 shaders mod, yes. :) greet go out to: Desire peeps Kewlers peeps Satori peeps Outline peeps Evoke peeps and all the sceners i drink beers with at rand() party o/ - Maali ZVOKZ, 2014 for less info: www.maali.nl