Initialize engine version: 4.3.3f1 (c8ca9b6b9936) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3523] Renderer: NVIDIA GeForce GTX 460 Vendor: NVIDIA VRAM: 971 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Travis\Documents\fairytail\fairytail\fairytale_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Travis\Documents\fairytail\fairytail\fairytale_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Travis\Documents\fairytail\fairytail\fairytale_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Travis\Documents\fairytail\fairytail\fairytale_Data\Managed\Assembly-CSharp.dll into Unity Child Domain - Completed reload, in 0.049 seconds desktop: 1280x1024 75Hz; virtual: 1280x1024 at 0,0 Initializing input. Input initialized. UnloadTime: 1.729307 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 579. Total: 2.579314 ms (FindLiveObjects: 0.062604 ms CreateObjectMapping: 0.026695 ms MarkObjects: 0.168205 ms DeleteObjects: 0.682037 ms) Fairy Tale by Cybernetic genetics Sundown 2014 Modelling/Textures: Grass Code/Character animation: Travis Used FreeSound samples: http://www.freesound.org/people/klankbeeld/ http://freesound.org/people/jamesrodavidson/sounds/192365 http://freesound.org/people/ecfike/sounds/132874/ http://freesound.org/people/alex_audio/sounds/188608/ http://freesound.org/people/NoiseCollector/sounds/4513/ http://freesound.org/people/Robinhood76/sounds/55690/ http://freesound.org/people/sonidotv/sounds/238316/