Initialize engine version: 5.3.2f1 (e87ab445ead0) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 660 Ti (ID=0x1183) Vendor: NVIDIA VRAM: 1988 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Users\marti\Dropbox\Unity Projects\BirdieDoom\BirdieDoom\Build\Birdoom_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\marti\Dropbox\Unity Projects\BirdieDoom\BirdieDoom\Build\Birdoom_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\marti\Dropbox\Unity Projects\BirdieDoom\BirdieDoom\Build\Birdoom_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\marti\Dropbox\Unity Projects\BirdieDoom\BirdieDoom\Build\Birdoom_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\marti\Dropbox\Unity Projects\BirdieDoom\BirdieDoom\Build\Birdoom_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\marti\Dropbox\Unity Projects\BirdieDoom\BirdieDoom\Build\Birdoom_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\marti\Dropbox\Unity Projects\BirdieDoom\BirdieDoom\Build\Birdoom_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\marti\Dropbox\Unity Projects\BirdieDoom\BirdieDoom\Build\Birdoom_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain - Completed reload, in 0.176 seconds Platform assembly: C:\Users\marti\Dropbox\Unity Projects\BirdieDoom\BirdieDoom\Build\Birdoom_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\marti\Dropbox\Unity Projects\BirdieDoom\BirdieDoom\Build\Birdoom_Data\Managed\System.dll (this message is harmless) desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initializing input. Failed to create device file: 2 The system cannot find the file specified. (Filename: Line: 54) Input initialized. machinegun 0.3 False 5 1machinegun 0.3 False 10 1melee 0.2 False 3 3pistol 0.3 True 2 2melee 2 False 15 3name cooldown singleshot damage Bullettype. 1 projectile 2 instant 3 melee