uniform sampler2D texture; uniform float time = 1.0; void main() { gl_FragColor = vec4(0.0,0.0,0.0,max((sin(time*80*time))-0.90,0.0)); } void mainImage( out vec4 fragColor, in vec2 fragCoord ) { vec2 p = fragCoord.xy / iResolution.xy; p = vec2(fragCoord.x/iResolution.x*0.5,fragCoord.y/iResolution.y*5.0); vec2 q = p - vec2(0.25, 2.5); float len = length(q); float a = atan(q.y, q.x) + iGlobalTime * 0.3; float b = atan(q.y, q.x) + iGlobalTime * 0.3; float r1 = 0.3 / len + iGlobalTime * 0.5; float r2 = 0.2 / len + iGlobalTime * 0.5; float m = (1.0 + sin(iGlobalTime * 0.5)) / 2.0; vec4 tex1 = texture2D(iChannel0, vec2(a + 0.1 / len, r1 )); vec4 tex2 = texture2D(iChannel1, vec2(b + 0.1 / len, r2 )); vec3 col = vec3(mix(tex1, tex2, m)); fragColor = vec4(col * len * 2.5, 1.0); } _____ _______ sAk \ \ ______ _________\___ \ ______/ / ____\ \/ / _| \ \ / /\ | \| \ /________/ \| /____\/ /\____________\ _ \_________| /______\ _ //____________ ____ __ _______ __\\______ ___ _____ _______ __ _ / \ \ ____\___ \_____ ______\ \___ ____\___ \ / / \ _| \ \ | / __/ \ _| \ / /___\ \| \ \| /_____\ \| \ / / ___________________/ / ____________\ \__________/ \__________/ _ _ _ __ __________________________________________________ _ \ // info _ _/ ___________________________________________________ _/ _/ / _____/ \___\ Jumalauta 15 years section presents: Penis^2 demotool _ _ _ __ __________________________________________________ _ \ // notes _ _/ ___________________________________________________ _/ _/ / _____/ \___\ engine code haluttu maksullinen nainen example demo (buick) anteeksi neiti, mutta voisitteko lainata kupillisen sokeria paasikivi-kekkosen linja äkknäkk _ _ _ __ __________________________________________________ _ \ // joining _ _/ ___________________________________________________ _/ _/ / _____/ \___\ We are always on the lookout for new talent. _ _ _ __ __________________________________________________ _ \ // greetings _ _/ ___________________________________________________ _/ _/ / _____/ \___\ Jumalauta sends our love and respect to the following groups: Darklite Dekadence EPOCH f iSO Mercury MFX Primitive -- ---------------------------------------------------------------- -- .NFO (c) sAk/jML 2001-2015 -- ---------------------------------------------------------------- -- JL is so uptight but jML ever so cool (also next 15 years)!