bloom effect - musk pipeline: color -+-> p0_blur_x -> p1_blur_y -+-> p2_combine \ / '-----------------------' recommended having high precision buffers, and strong light sourcescolor correction - by musk single pass, should be easy to use... optional inverse gamma correct in the last line, uncomment if not linear pipeline recommend having this effect last in the pipeline can make high dinamic scenes fit into sRGB :)depth of field with hexagonal kernel - by musk That Pipeline: --> p1 --> p2 -- / \ --> p0 --+----> p3 --> p4 ----+--> p7 --> \ / --> p5 --> p6 -- 1) Compute the circle of confusion: color & depth -> p0_comp_blur_amount.hlsl 2) Separable blur 3 times: p0 -> p1 -> p2 p0 -> p3 -> p4 p0 -> p5 -> p6 3) Combine them to form a hexagonal kernel p2 & p4 & p6 -> p7_combine.hlsl lens distort with chromatic aberation - by musk single pass, should be easy to use