Initialize engine version: 5.3.1f1 (cc9cbbcc37b4) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA Quadro 3000M (ID=0xe3a) Vendor: NVIDIA VRAM: 1984 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain - Completed reload, in 0.124 seconds Platform assembly: C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\System.dll (this message is harmless) desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.600828 ms Setting up 2 worker threads for Enlighten. Thread -> id: 1bc8 -> priority: 1 Thread -> id: 2a04 -> priority: 1 Correct, you get a point! - You have: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Correct, you get a point! - You have: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Correct, you get a point! - You have: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Correct, you get a point! - You have: 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Correct, you get a point! - You have: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Correct, you get a point! - You have: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Correct, you get a point! - You have: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Correct, you get a point! - You have: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Correct, you get a point! - You have: 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Correct, you get a point! - You have: 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Correct, you get a point! - You have: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Correct, you get a point! - You have: 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Correct, you get a point! - You have: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Correct, you get a point! - You have: 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)