Initialize engine version: 5.4.0f3 (a6d8d714de6f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon (TM) R9 Fury Series (ID=0x7300) Vendor: ATI VRAM: 4072 MB Begin MonoManager ReloadAssembly Platform assembly: Z:\ivory2\demo_Data\Managed\UnityEngine.dll (this message is harmless) Loading Z:\ivory2\demo_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: Z:\ivory2\demo_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading Z:\ivory2\demo_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: Z:\ivory2\demo_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading Z:\ivory2\demo_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: Z:\ivory2\demo_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading Z:\ivory2\demo_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: Z:\ivory2\demo_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading Z:\ivory2\demo_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain - Completed reload, in 0.208 seconds Platform assembly: Z:\ivory2\demo_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: Z:\ivory2\demo_Data\Managed\System.dll (this message is harmless) Shader 'UI/Default Font': fallback shader 'UI/Default' not found WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader. desktop: 1920x1200 60Hz; virtual: 3200x1200 at -1280,0 Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.502018 ms Applied Shader:Custom/SampoShader/G-Buffer Shaders/Position Shader (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applied Shader:Custom/SampoShader/G-Buffer Shaders/Position Normal Depth Shader (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applied Shader:Custom/SampoShader/G-Buffer Shaders/Normals Shader (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InvalidOperationException: Connect is only possible in client mode at RocketNet.Device.Connect (System.String host, Int32 port) [0x00000] in :0 at RocketSync.Start () [0x00000] in :0 (Filename: Line: -1) ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in :0 at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original) [0x00000] in :0 at DepthPeeling.Start () [0x00000] in :0 (Filename: Line: -1) Lookup texture must not have mipmaps (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 1 worker threads for Enlighten. Thread -> id: 16b0 -> priority: 1