i_cellEnv | bdata/cellshadingEnv.iff snowing | bdata/snow.iff t_CellShading | i_cellEnv t_BlackBorder | 0 bmft | bdata/fontdhl.iff | 32 | 32 | 8 | abcdefghijklmnopqrstuvwxyz0123456789 !?'[],-. imfont| bdata/fontdhl.iff ttext2 | Hi All on DHL 2017 ! My second w0rk on Amiga demotool Karate Fighter Demo-Script by Mankind, Big Thanks Mankind! Greets 2 ADAMSOFT, BLACK FOX, CRAZY BENDER, KAKOS NONOS, KOTSOFT, LASOFT, LILKA, LVD, MMCM, MOROZ1999, NQ, NYUK, ORGANIZM, PULSAR, Q-MASTER, SHURAN33, SQ, TMK, TREFI, VINNNY, ZS, AND ALL SPECCY PEOPLES! outlinePatch | t_CellShading | t_BlackBorder |0.05 world1 yolko1 | world1 |0|0|0|0|0|0|1|1|1 | bdata/jolko_modif.lwo |1 | t_CellShading o_w1c1 | world1 |0|1.25|0|0|0|0|1.25|0.25|1.25 | t_CellShading| t_CellShading| t_CellShading| t_CellShading| t_CellShading| t_CellShading o_w1c2 | world1 |3.5|-0.25|3.5|0|0|0|1|3|1 | t_CellShading| t_CellShading| t_CellShading| t_CellShading| t_CellShading| t_CellShading o_w1c3 | world1 |-3.5|-0.25|-3.5|0|0|0|1|3|1 | t_CellShading| t_CellShading| t_CellShading| t_CellShading| t_CellShading| t_CellShading ------------------------------------------------------------------------------------------------- i_lightmapGrey | bdata/lightmapgrey.iff i_lightmapGrey2 | bdata/lightmapgrey2.iff coltab1 | bdata/remaptable.iff |0| 255| 255|255 coltab2 | bdata/remaptable.iff |0| 255| 255|128 tLightMapGrey | i_lightmapGrey t_edgegr |i_lightmapGrey | coltab1 | 1.0 edgepatch2 | tLightMapGrey | t_edgegr |0.8|0.45|0.05 tLightMapGrey2 | i_lightmapGrey2 t_edgegr2 |i_lightmapGrey | coltab2 | 1.0 edgepatch3 | tLightMapGrey2 | t_edgegr2 |0.25|0.4|0.0 world2 yolko2 | world2 |0|0|0|0|0|0|1|1|1 | bdata/jolko_modif.lwo |1 | tLightMapGrey2 DBMmusic | bdata/sandtraveller.dbm -------------------------------------------------------------------------------------------------
mainscript |0|1
the_camera |0|0|-3|0|0|0|0.4 the_camera2 |0|0|-5|0|0|0|0.8 mainscript part_elkoscroll | 2300 | 0 | 1 < PLAY> part_world | 700 | 0 | 1 ------------------------------------------------------------------------------------------------- part_elkoscroll setpalette set the screen palette i_cellEnv we have seen each image stands for a 256 color palette too. PlayDBM DBMmusic fillrc clear the screen background to color 24. default screen rectangle. cte | 24 Warper snowing CTE|0.8 CTE|0.8 SIN|0|0.5|0.03 COS|0|0.5|0.03 CTE|0.4 CTE|0.2 SIN|0|0.4|1 COS|0|0.6|1 CTE|0 Set3DObject make the tore rotate all the time on the 3 axis: yolko2 bounce|0|150|2100|-12|0 cte |0.75 bounce|0|250|2100|80|0 sin|0|1.25|0.25 rot. sin|0|0.75|0.1 aff|0|-0.007 rot. 3cte|1|1|1 scale Draw3DWorld world2 the_camera2 cte|0 cte|1 cte|200 DisplayTextPlain bmft ttext2 cte | 1000 cte | 1000 cte | 0 aff | 1 | -0.01 cte | 0.9 aff | 1.0625 |-0.01 cte | 1 < Pa> sin |0.88|1.6|0.1 < /Pa> ------------------------------------------------------------------------------------------------- part_world setpalette set the screen palette i_cellEnv fillrc clear the background cte | 52 mvb_x1 | 0,-6 |150,0 |1400,0| 1600,6 Set3DObject make the plane turn around... yolko1 3cte|0|0|0 position aff|0|0.00 rot. aff|0|0.00 rot. aff|0|0.006 rot. 3cte|1|1|1 scale cam_x | 0,-4 | 200,0 |300,4 |400,0 |500,0 |550,-3.5 |700,3 cam_y | 0,-4 | 200,-4|300,-3|400,-2 |500,0 |550,1 |700,1 cam_z | 0,0 | 200,4 |300,0 |400,-3.5|500,-3.5|550,3 |700,3 SetCamTarget the_camera aftmod | cam_x |0|0 x camera aftmod | cam_y |0|0 y camera aftmod | cam_z |0|0 z camera 3cte |0|0|0 x target cte|0 angle rotation axe z cte|0.5 fov Draw3DWorld world1 the_camera cte|0 cte|0.25 cte|200 -------------------------------------------------------------------------------------------------