Instrucciones del proceso de instalación: Extraer el contenido del archivo comprimido y ejecutar el archivo .exe Controles del juego: Mueve y selecciona tus torres con tu raton para conquistar las demas torresInitialize engine version: 2017.1.0f3 (472613c02cf7) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 550 Ti (ID=0x1244) Vendor: NVIDIA VRAM: 977 MB Driver: 9.18.13.3221 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\UnityEngine.Timeline.dll (this message is harmless) Loading C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\DOTween.dll (this message is harmless) Loading C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\DOTween43.dll (this message is harmless) Loading C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\DOTween46.dll (this message is harmless) Loading C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\DOTween50.dll (this message is harmless) Loading C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\TextMeshPro.dll (this message is harmless) Loading C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\TextMeshPro.dll into Unity Child Domain Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\System.Core.dll (this message is harmless) - Completed reload, in 0.033 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.684906 ms Setting up 4 worker threads for Enlighten. Thread -> id: 1314 -> priority: 1 Thread -> id: 1294 -> priority: 1 Thread -> id: 344 -> priority: 1 Thread -> id: 14a4 -> priority: 1 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.409355 ms Default clip could not be found in attached animations list. (Filename: Line: 395) Default clip could not be found in attached animations list. (Filename: Line: 395) Default clip could not be found in attached animations list. (Filename: Line: 395) Default clip could not be found in attached animations list. (Filename: Line: 395) Default clip could not be found in attached animations list. (Filename: Line: 395) Default clip could not be found in attached animations list. (Filename: Line: 395) Default clip could not be found in attached animations list. (Filename: Line: 395) Default clip could not be found in attached animations list. (Filename: Line: 395) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1751. Total: 0.693660 ms (FindLiveObjects: 0.107459 ms CreateObjectMapping: 0.034411 ms MarkObjects: 0.545148 ms DeleteObjects: 0.005131 ms) COUNT -> 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: C:\Users\Euskal Encounter\Desktop\Euskal Encounter\Open Game Compo\Skillath\Helm_Data\Managed\Boo.Lang.dll (this message is harmless) COUNT -> 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 23 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 23 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 23 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) COUNT -> 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 17.254572 ms Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 1020. Total: 0.767614 ms (FindLiveObjects: 0.080896 ms CreateObjectMapping: 0.040750 ms MarkObjects: 0.498360 ms DeleteObjects: 0.147002 ms)