Se trata de un juego hecho en unity, La carpeta comprimida "RunnersFight" Contiene el ejecutable .exe para inicar el juego Es un juego para 2 jugadores con Mandos (preferiblemente de xbox360). Con el botón start se retrocede al menu y en el menú el botón start cierra la aplicación. Con el Botón A se salta Con el Botón B se dispara Con el joistick izq se maneja al personaje. El objetivo es ser el primero en alcanzar la meta, puedes eliminar a tu contrincante para tener libre la pista y alcanzar mas facilmente la meta. Los pinchos te eliminan. Los personajes tienen 3 puntos de vida. Las barras superiores indican la vida de los personajes. Si los 2 personajes mueren en una misma pantalla, hay que pulsar start para voler al menu principal.Initialize engine version: 5.4.0f3 (a6d8d714de6f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 960 (ID=0x1401) Vendor: NVIDIA VRAM: 2016 MB Default GameObject Tag: Player already registered (Filename: Line: 88) Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Nagore\Desktop\RunnersFight\RunnersFight_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Nagore\Desktop\RunnersFight\RunnersFight_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Nagore\Desktop\RunnersFight\RunnersFight_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Nagore\Desktop\RunnersFight\RunnersFight_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Nagore\Desktop\RunnersFight\RunnersFight_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Nagore\Desktop\RunnersFight\RunnersFight_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Nagore\Desktop\RunnersFight\RunnersFight_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\Nagore\Desktop\RunnersFight\RunnersFight_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain - Completed reload, in 0.042 seconds Platform assembly: C:\Users\Nagore\Desktop\RunnersFight\RunnersFight_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\Nagore\Desktop\RunnersFight\RunnersFight_Data\Managed\System.dll (this message is harmless) desktop: 1920x1080 60Hz; virtual: 5760x1080 at -1920,0 Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 5760x1080 at -1920,0 Initialized touch support. UnloadTime: 0.968640 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.282883 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 231. Total: 0.193920 ms (FindLiveObjects: 0.038720 ms CreateObjectMapping: 0.005760 ms MarkObjects: 0.146560 ms DeleteObjects: 0.002560 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.646081 ms Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 215. Total: 0.162560 ms (FindLiveObjects: 0.015360 ms CreateObjectMapping: 0.006080 ms MarkObjects: 0.130560 ms DeleteObjects: 0.010240 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.301120 ms Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 595. Total: 1.734081 ms (FindLiveObjects: 0.037760 ms CreateObjectMapping: 0.014080 ms MarkObjects: 0.192640 ms DeleteObjects: 1.488641 ms) 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Gana el player 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.496320 ms Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 240. Total: 6.144005 ms (FindLiveObjects: 0.015040 ms CreateObjectMapping: 0.009920 ms MarkObjects: 0.132160 ms DeleteObjects: 5.986565 ms) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.342720 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 601. Total: 0.453120 ms (FindLiveObjects: 0.054080 ms CreateObjectMapping: 0.020800 ms MarkObjects: 0.181120 ms DeleteObjects: 0.196480 ms) 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Gana el player 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.415040 ms Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 240. Total: 9.920969 ms (FindLiveObjects: 0.023680 ms CreateObjectMapping: 0.019520 ms MarkObjects: 0.193920 ms DeleteObjects: 9.682889 ms) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.296320 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 601. Total: 0.369280 ms (FindLiveObjects: 0.037120 ms CreateObjectMapping: 0.008960 ms MarkObjects: 0.153600 ms DeleteObjects: 0.169280 ms) 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.345600 ms Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 232. Total: 5.825605 ms (FindLiveObjects: 0.030080 ms CreateObjectMapping: 0.008640 ms MarkObjects: 0.304320 ms DeleteObjects: 5.481925 ms) Setting up 1 worker threads for Enlighten. Thread -> id: 1918 -> priority: 1