No Code IV: Topographic Isolation ----------------------------------- Idea and Concept: Shortly after No Code III (Aftermath) was released, I started to design some ideas for No Code IV. One of the first things crossing my mind was to evolve into full 3D. Small scenes and testboxes were built that drizzled into "room-based experiments". The process started in January 2017 and slowly built up more complexity into the "rooms". Then I mixed the experiments with some rewritten and modern takes on the most classic 2D effects shown in most relevant demos. I also included a rewritten port of my IPAS 2D Rust effect I wrote and released back in 1995. This time in full blooming 3D, to end up with thin-film materials and grain shaders, Ambient Occlusion, Global Illumination and more. Code: Eventhough, the No Code -series are released as aminations the recently parts contains more and more code. Most of is written in Python2, X'Presso, Arnold ShaderNetwork and After Effects own expression language. Design: Main design done using Cinema 4D (R16-18) and posteffects done in After Effects. All the effects are hardcoded from scratch using only custom and homebrewed elements. Meaning NO FANCY PRESETS or "Downloaded" templated used! Animation: Every room has specific attributes and acts differently. Each of the rooms also known as "experiments" were made using Cinema 4D (R16-R18) -Arnold Render V1.7.1 Arnold core 4.2.16.2 -Vray V3.4.2 -Krakatoa MX/C4D V2.5.3 After Effects (CS6-CC) -various filters Music: Climbing Hills -FL Studio V12 -Absynth V5 -Reaktor V6 -Bazille -Kontakt V5.7 -FabFilter professional V2-series More details will come up later on....during Revision 2017 or later. Xiny6581/Dees Productions