Initialize engine version: 5.5.0f3 (38b4efef76f0) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 780M (ID=0x119f) Vendor: NVIDIA VRAM: 3072 MB Driver: 21.21.13.7892 Begin MonoManager ReloadAssembly Platform assembly: D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless) Loading D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain Platform assembly: D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\DOTween.dll (this message is harmless) Loading D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\OSCsharp.dll (this message is harmless) Loading D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\OSCsharp.dll into Unity Child Domain Platform assembly: D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\TUIOsharp.dll (this message is harmless) Loading D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\TUIOsharp.dll into Unity Child Domain - Completed reload, in 0.020 seconds Platform assembly: D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Tegning\TG\TG17\GameDev\BombTastic_Data\Managed\System.dll (this message is harmless) desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.070343 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.230721 ms Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 493. Total: 0.443899 ms (FindLiveObjects: 0.037022 ms CreateObjectMapping: 0.028957 ms MarkObjects: 0.360324 ms DeleteObjects: 0.017228 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.844545 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 511. Total: 0.664199 ms (FindLiveObjects: 0.052784 ms CreateObjectMapping: 0.045452 ms MarkObjects: 0.546901 ms DeleteObjects: 0.018327 ms) The referenced script on this Behaviour (Game Object 'GroundSoundTrigger') is missing! (Filename: Line: 1754) The referenced script on this Behaviour (Game Object 'GroundSoundTrigger (1)') is missing! (Filename: Line: 1754) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.933251 ms Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 996. Total: 0.724314 ms (FindLiveObjects: 0.054983 ms CreateObjectMapping: 0.044719 ms MarkObjects: 0.553133 ms DeleteObjects: 0.070745 ms) The referenced script on this Behaviour (Game Object 'GroundSoundTrigger') is missing! (Filename: Line: 1754) The referenced script on this Behaviour (Game Object 'GroundSoundTrigger (1)') is missing! (Filename: Line: 1754) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.222464 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1010. Total: 0.650270 ms (FindLiveObjects: 0.068179 ms CreateObjectMapping: 0.031523 ms MarkObjects: 0.505114 ms DeleteObjects: 0.044719 ms) The referenced script on this Behaviour (Game Object 'GroundSoundTrigger') is missing! (Filename: Line: 1754) The referenced script on this Behaviour (Game Object 'GroundSoundTrigger (1)') is missing! (Filename: Line: 1754) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.123861 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1010. Total: 0.614714 ms (FindLiveObjects: 0.048385 ms CreateObjectMapping: 0.034822 ms MarkObjects: 0.485686 ms DeleteObjects: 0.045452 ms) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.379717 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 1670. Total: 0.902827 ms (FindLiveObjects: 0.082841 ms CreateObjectMapping: 0.064513 ms MarkObjects: 0.640373 ms DeleteObjects: 0.114365 ms) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.720946 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1670. Total: 1.172979 ms (FindLiveObjects: 0.133059 ms CreateObjectMapping: 0.090539 ms MarkObjects: 0.937284 ms DeleteObjects: 0.011729 ms) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.756868 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1670. Total: 1.095636 ms (FindLiveObjects: 0.123529 ms CreateObjectMapping: 0.089073 ms MarkObjects: 0.872403 ms DeleteObjects: 0.009897 ms) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.253185 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1670. Total: 1.592686 ms (FindLiveObjects: 0.142223 ms CreateObjectMapping: 0.108867 ms MarkObjects: 1.324000 ms DeleteObjects: 0.016128 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.855105 ms Unloading 169 unused Assets to reduce memory usage. Loaded Objects now: 558. Total: 1.138523 ms (FindLiveObjects: 0.071845 ms CreateObjectMapping: 0.058648 ms MarkObjects: 0.601885 ms DeleteObjects: 0.405777 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.451230 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 540. Total: 0.337231 ms (FindLiveObjects: 0.032256 ms CreateObjectMapping: 0.021626 ms MarkObjects: 0.274917 ms DeleteObjects: 0.008064 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.721749 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 558. Total: 0.753639 ms (FindLiveObjects: 0.073311 ms CreateObjectMapping: 0.056816 ms MarkObjects: 0.605550 ms DeleteObjects: 0.016861 ms) The referenced script on this Behaviour (Game Object 'GroundSoundTrigger') is missing! (Filename: Line: 1754) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.465159 ms Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1322. Total: 0.683627 ms (FindLiveObjects: 0.082475 ms CreateObjectMapping: 0.030424 ms MarkObjects: 0.557898 ms DeleteObjects: 0.012462 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.088200 ms Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 558. Total: 1.080607 ms (FindLiveObjects: 0.056449 ms CreateObjectMapping: 0.068179 ms MarkObjects: 0.690591 ms DeleteObjects: 0.264653 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.647704 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 540. Total: 0.436201 ms (FindLiveObjects: 0.028957 ms CreateObjectMapping: 0.033723 ms MarkObjects: 0.365089 ms DeleteObjects: 0.008430 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.607016 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 775. Total: 0.902461 ms (FindLiveObjects: 0.074777 ms CreateObjectMapping: 0.046552 ms MarkObjects: 0.766835 ms DeleteObjects: 0.013929 ms) Setting up 2 worker threads for Enlighten. Thread -> id: bac -> priority: 1 Thread -> id: 6f8 -> priority: 1 -------- How to play: ------ Left mouse click to spawn an instant explosion. You can only move the ball with these explosions. T for in-game menu. This is a mobile game so it replaces the swipe needed. R for instant restart Esc for instantly exiting the level. -------- Future plans --------- - Add more levels, possibly trough updates post-launch. - Refine visuals more. Adding details and particle effects. Gameplay is final. - Get it on iOS/Appstore. -------- Etc -------- Some remnants of Kenney assets are still in the game. License: (CC0 1.0 Universal)