Initialize engine version: 5.5.0f3 (38b4efef76f0) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 4058 MB Driver: 21.21.13.7254 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless) Loading C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain Platform assembly: C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\UnityEngine.VR.dll (this message is harmless) Loading C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\UnityEngine.VR.dll into Unity Child Domain - Completed reload, in 0.019 seconds Platform assembly: C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\Thorstein\Desktop\Build_v1\Gruppe_4_HauntedHouse_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0 Initialized touch support. OpenVR initialized! (Filename: Line: 381) The referenced script on this Behaviour is missing! (Filename: Line: 1526) The referenced script on this Behaviour (Game Object 'bookshelf_small') is missing! (Filename: Line: 1754) A script behaviour (probably UnityEngine.Audio.AudioSpatializerMicrosoft?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1808) UnloadTime: 0.408320 ms Connected to lighthouse:LHR-3CA26D9D (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up 2 worker threads for Enlighten. Thread -> id: 668 -> priority: 1 Thread -> id: 30f0 -> priority: 1 OpenVR Shutdown (Filename: Line: 815)