Initialize engine version: 5.6.0f3 (497a0f351392) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 770 (ID=0x1184) Vendor: NVIDIA VRAM: 1989 MB Driver: 21.21.13.7892 Begin MonoManager ReloadAssembly Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\Cinemachine.dll (this message is harmless) Loading E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\Cinemachine.dll into Unity Child Domain Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\DOTween.dll (this message is harmless) Loading E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\DOTween43.dll (this message is harmless) Loading E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\DOTween46.dll (this message is harmless) Loading E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\DOTween50.dll (this message is harmless) Loading E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\Rewired_Core.dll (this message is harmless) Loading E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\Rewired_Core.dll into Unity Child Domain Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless) Loading E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\TextMeshPro.dll (this message is harmless) Loading E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\TextMeshPro.dll into Unity Child Domain - Completed reload, in 0.017 seconds Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\System.dll (this message is harmless) desktop: 2560x1440 59Hz; virtual: 2560x1440 at 0,0 Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1743) UnloadTime: 0.676129 ms Non platform assembly: data-0000000011ED3BF0 (this message is harmless) Fallback handler could not load library E:/Moondrop/Inhouse/vfx/build/Twooter_Data/Mono/data-0000000011ED3BF0.dll Non platform assembly: data-0000000011F0B470 (this message is harmless) Fallback handler could not load library E:/Moondrop/Inhouse/vfx/build/Twooter_Data/Mono/data-0000000011F0B470.dll Non platform assembly: data-0000000012B30040 (this message is harmless) Fallback handler could not load library E:/Moondrop/Inhouse/vfx/build/Twooter_Data/Mono/data-0000000012B30040.dll Rewired: Searching for compatible XInput library... Fallback handler could not load library E:/Moondrop/Inhouse/vfx/build/Twooter_Data/Mono/xinput1_4.dll Fallback handler could not load library E:/Moondrop/Inhouse/vfx/build/Twooter_Data/Mono/.\xinput1_4.dll Fallback handler could not load library E:/Moondrop/Inhouse/vfx/build/Twooter_Data/Mono/xinput1_4.dll Fallback handler could not load library E:/Moondrop/Inhouse/vfx/build/Twooter_Data/Mono/xinput1_4 Fallback handler could not load library E:/Moondrop/Inhouse/vfx/build/Twooter_Data/Mono/.\xinput1_4 Fallback handler could not load library E:/Moondrop/Inhouse/vfx/build/Twooter_Data/Mono/xinput1_4 Fallback handler could not load library E:/Moondrop/Inhouse/vfx/build/Twooter_Data/Mono/libxinput1_4.dll Fallback handler could not load library E:/Moondrop/Inhouse/vfx/build/Twooter_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library E:/Moondrop/Inhouse/vfx/build/Twooter_Data/Mono/libxinput1_4.dll Rewired: Found Xinput1_3.dll. Platform assembly: E:\Moondrop\Inhouse\vfx\build\Twooter_Data\Managed\System.Xml.dll (this message is harmless) Setting up 2 worker threads for Enlighten. Thread -> id: 24a8 -> priority: 1 Thread -> id: 1f8c -> priority: 1 ______ __ __ ______ ______ ______ ______ ______ /\__ _\ /\ \ _ \ \ /\ __ \ /\ __ \ /\__ _\ /\ ___\ /\ == \ \/_/\ \/ \ \ \/ ".\ \ \ \ \/\ \ \ \ \/\ \ \/_/\ \/ \ \ __\ \ \ __< \ \_\ \ \__/".~\_\ \ \_____\ \ \_____\ \ \_\ \ \_____\ \ \_\ \_\ \/_/ \/_/ \/_/ \/_____/ \/_____/ \/_/ \/_____/ \/_/ /_/ =========================================================================== NOTE: Best played with dual-stick controller (PS4, XBox) Controller Move - Left analog stick Shoot - Right analog stick Keyboard Move - WASD Shoot - Arrow keys =========================================================================== Gameplay Twooter er en twin-stick shooter hvor man løser ut noder som er beskyttet av fiender. Gå mot en node og fiendene vil vise seg. Skyt dem raskt, for de er farlige! Gå gjennom forskjellige brett med økende utfordring. Videre utvikling Powerups - Et powerup-system inspirert av "discover"-mekanikken i Hearthstone. (Online) multiplayer - En feature som gjør alle spill bedre. Tanken er å gjøre spillet mer mot et slags MOBA-spill, hvor man sloss mot et motstanderlag over ressurser på banen, og etter hvert slå ut de andre sin base. Hver node er et tår for å sanke ressurser til dit lag.