Starting the game: Choose a character, then click survival mode and the difficulty you want. Controls: W,A,S,D to move Aim with mouse, Right and Left click to cast abilities Space opens/closes the menu and pauses the game In the menu, you can use gold to buy upgrades for your character Hover the buttons and abilities for descriptions Wizard: Left-clicking an ability maps it to left-click in game These are cast as described Right-clicking an ability maps it to right-click in game These cast at an increased cost and casting time, but also greatly boosts the effect and damage Archer: Only the rightmost ability is mapped to right-click The rest are divided into firing styles and arrow types you choose 1 of each, the costs and effects are added to each shot fired General: Abilities that can be channeled are used by holding the mousebutton for the duration You cannot change abilities in the menu while casting Potions can be used with the number keys 1-4 Future planned implementations: The melee Paladin class Story mode Varying maps New enemies and abilities More complicated ai Respaws and X lives per playthroughInitialize engine version: 5.6.0f3 (497a0f351392) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA Quadro K620 (ID=0x13bb) Vendor: NVIDIA VRAM: 1993 MB Driver: 10.18.13.6191 Begin MonoManager ReloadAssembly Platform assembly: \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\UnityEngine.dll (this message is harmless) Loading \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\DOTween.dll (this message is harmless) Loading \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\DOTween43.dll (this message is harmless) Loading \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\DOTween46.dll (this message is harmless) Loading \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\DOTween50.dll (this message is harmless) Loading \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\TextMeshPro.dll (this message is harmless) Loading \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\TextMeshPro.dll into Unity Child Domain - Completed reload, in 0.383 seconds Platform assembly: \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: \\home.ansatt.ntnu.no\Haolsen\Desktop\UndeadRevengeance\UndeadRevengeance_Data\Managed\System.dll (this message is harmless) desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initializing input. Failed to create device file: 2 The system cannot find the file specified. (Filename: Line: 54) Input initialized. Initialized touch support. UnloadTime: 1.658871 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.310904 ms Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1433. Total: 0.767212 ms (FindLiveObjects: 0.090662 ms CreateObjectMapping: 0.029508 ms MarkObjects: 0.579899 ms DeleteObjects: 0.065858 ms) Setting up 8 worker threads for Enlighten. Thread -> id: 8158 -> priority: 1 Thread -> id: 7a34 -> priority: 1 Thread -> id: 74d0 -> priority: 1 Thread -> id: 830c -> priority: 1 Thread -> id: 7940 -> priority: 1 Thread -> id: 6028 -> priority: 1 Thread -> id: 82ec -> priority: 1 Thread -> id: 8374 -> priority: 1 GameSettings: Difficulty set to Normal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.945109 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 3594. Total: 5.076687 ms (FindLiveObjects: 0.214254 ms CreateObjectMapping: 0.145830 ms MarkObjects: 2.209263 ms DeleteObjects: 2.506483 ms) Wavenumber: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)