Skullthrone (Met near the end.) Take on raytracing and modern data (photogrammetry) on lowspec. Original scene reduced to compo requirements (2mb chip+4mb fast): - no textures - mesh 10m>12k>1386 faces (could save more without sacrificyng too much quality but ... deadlines therefore brute decimation too :> - barely loads to 1meg a500 config with ks2.0 - bare workbench, just setpatch and loadwb to run - renders in many parts on lowspec machine, no chance for full buffer alloc, - added laced HAM for your OCS beauties. comankh/agony design