Black Hole - nesnausk!, 2020 A real-time rendering demo. The soundtrack was made in early 21st century, I got an idea to make a demo with it around year 2006, but it took a lot more years until I actually did something with it. Sometime in 2018 I sat down with my kid and we started making something. And then that got parked, until I got off my lazy arse and actually finished it up, mid-2020. So here it is! ### Credits - Soundtrack and story: paraphonic^aheadahead - Drawings and ideas: @laryngeal_stop - Putting it all together & fx: NeARAZ ### Details It's a Unity 2018.2 project with nothing fancy really. A timeline, and mostly raymarched fractals that render into the g-buffer. Some utilities I've used from the most excellent Keijiro's github (https://github.com/keijiro), and the fractals are based on Kali Sets, particularly "kalizyl and kalizul" shadertoy by Stefan Berke.