__ _ __ _(_) __ _ / _` |/ _` | |/ _` | | (_| | (_| | | (_| | \__, |\__,_|_|\__,_| |___/ ___ _ __ __ _ ___ ___ / __| '_ \ / _` |/ __/ _ \ \__ | |_) | (_| | (_| __/ |___| .__/ \__,_|\___\___| |_| __ _ __ _ ___ _ __ ___ _ _ / _` |/ _` |/ _ | '_ \ / __| | | | | (_| | (_| | __| | | | (__| |_| | \__,_|\__, |\___|_| |_|\___|\__, | |___/ |___/ I N E R C I A 2 0 2 2 ====================================== gfx, co-direction - anticore music, co-direction - jeenio vocals - teresa this demo uses plenty of royalty free assets from textures.com, mixamo.com, sketchfab.com. we will learn how to art in the future made in cables.gl sync work with 0b5vr's automaton and a whole lot of maprange ops M A D E W I T H C A B L E S >>> ___:_ _ _ _:_______________ _____________ / |\ _ _______ | _ /\\_ \ |\\. _) /\ ______ _____ | (/) _/\\\(_______ / |\\| / __/\\\ / /\ / _/\_ _ /_\\\/_\\\\ _/ / |\\|/ \_\\\/___ / /\\\ / /_\\|_ |\ \\( /\ \ /_ _:\\/__ /\_/ /_\ _/_\\/___ _/ /( \ |_\ \__ /_\\_) \ (_ / \ /\ \ _\ \___ _/ \ / / \_ /\\\ \_________( _|\\\\ \_ ___________/ _ /_________/ / /\\\/ \\\\\\\\|_____)\\\ |\\\\\/ (/) /\\\\\\\/ /_\\/ \\\\\\\\\\\\\\\\\\_______:\\.\/______________/\\\\\\\\\_________________(\\ _|.._ \\\\\\\) \\\\\\\\\\| \\\\\\\\\\\\\\\\\\\/ \\\\\\\\\\\\\\\\\\\\ (_|||_) \\\\\\\\\| \\\\\\\\\\\\\\\\\/ \\\\\\\\\\\\\\\\\\( ---|-->> - ops by cables user pandur (https://cables.gl/user/pandur) - cables by undefined development (http://undev.studio) - glmatrix by toji (https://github.com/toji/gl-matrix) - ops by cables user anticore (https://cables.gl/user/anticore) - ops by cables user andro (https://cables.gl/user/andro) - ops by cables user tim (https://cables.gl/user/tim) - ops by cables user simod (https://cables.gl/user/simod) - Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/) - FXAA WebGL implementation by mattdesl (https://github.com/mattdesl/glsl-fxaa) - ops by cables user action (https://cables.gl/user/action) - ops by cables user _LJ_ (https://cables.gl/user/_LJ_) - ops by cables user cabpandurles (https://cables.gl/user/cabpandurles) - GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib)All cables core code is licenced under the MIT licence Some ops may be using code from contributors or external libraries under different licences. Additional code from contributors and libraries in this export are licenced as follows: MIT: - glmatrix by toji (https://github.com/toji/gl-matrix) - FXAA WebGL implementation by mattdesl (https://github.com/mattdesl/glsl-fxaa) - opentype (https://github.com/opentypejs/opentype.js) Public Domain: - Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/) - GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib) - perlin.js (https://github.com/josephg/noisejs/blob/master/perlin.js) ISC: - earcut.js (https://github.com/mapbox/earcut)