Author: Wil/VCC Title: 32patterns16byte System: Commodore 64 Language used: 6502 Assembler Length of executed code: 14 Byte File header: 2 Byte Length of executable file: 16 Byte Categorie: 16 Byte Intro / Lovebyte 2022 Build requirements: cc65 https://cc65.github.io/ Build command: cl65 32patterns16byte.s -C c64-asm.cfg --start-addr $7c -o 32patterns16byte.prg To start the game: LOAD"32PATTERNS16BYTE",8,1 Press return after loading is done The program displays 32 different random patterns. The pattern is switched every 4 seconds. The overall sequence takes around 130 seconds. Names of the patterns shown: 1 piano roll 2 massive maze 3 card file 4 calm sea 5 thin maze 6 cathedrale 7 cathedrale reflected in puddle 8 isometric maze 9 birds flying over sea 10 birds flying over fields 11 bamboo 12 rough grass 13 cut grass 14 carpet 15 spectators looking left 16 spectators looking right 17 protruding bricks 18 brick wall 19 weaving 20 tree bark 21 boards 22 waterfall 23 greek vase 24 waves 25 rough sea 26 building construction site 27 parking lot 28 meadow with flowers 29 pebbles 30 metal cubes 31 tire track 32 sea spray