Wolfch!ld's Star V1.0 Author: Wolfch!ld (Andras Baranovszky) Category: Christmas Challenge or Wild System: C64 Language: BASIC Len source code: 150 bytes Len exe file: N/A Len code only: N/A Instructions: Code wirtten with CBM PRG Sutio 4.0 + Vice Emulator 3.6.1 SDL2 Run Vice, drag and drop the prg file into it, wait :) Description: I used direct screen memory addresses to POKE stars to screen. I drawing four 13x13 triangle which overlap each other. Each poke is somthing like that: poke a - 5 + x - c + (y*40),42 poke a + 5 - x - c + (y*40),42 poke a - 5 + x + c - (y*40),42 poke a + 5 - x + c - (y*40),42 Where: "a" center screen memory address of the star (1523) +/- 5 start drawing stars inside rows (horizontal diffelence from "a") +/- "x" actual star position inside rows +/- "c" 9*40 char +/- (vertical diffelence from "a") +/- "y*40" actual row 42 chr$(42) Comments: If you want understand how its work, just delete 1,2 or 3 poke commands or change 42 to 1,2,3,4 in four pokes.