Sk8 PC intro by derangedlines for experience 2025 Innovation After finishing my previous demo, a list of features formed in my head that I wanted to implement for the next one. Most importantly, I aimed to create a kind of keyframe engine, so I would not need to hard-code motion or event changes, instead, I could easily set key values for a few time points, and let the engine do the interpolation in between. To showcase this, I decided to create a sequence involving a fair bit of unique motion, paying homage to the Tony Hawk games. Enjoy in multiple resolutions: sk8_640x480.exe sk8_800x600.exe sk8_1280_720.exe sk8_1920x1080.exe Credits This project uses several external tools and sources: demo framework - iq 4klang - gopher + pOWL crinkler - mentor + blueberry shader minifier - Ctrl-Alt-Test