Eldorado Absolute World ------------------------------------------------------------------- history: party release : 25/11/30 ------------------------------------------------------------------- requirements: CPU - fast multi core cpu recommended. memory - Memory installed in today's fast gfx cards and the memory installed in today's PCs. system - Windows10/11 driver - Modern OpenGL driver and pixel shader 4.6 later. audio - Windows compatible soundcard. video - fast Geforce gfx card. tested on Geforce RTX 3060 Ti. ------------------------------------------------------------------- the artsy crew Eldorado part name contact engine/code/visual/music got https://demozoo.org/sceners/17020/ ------------------------------------------------------------------- thanks Demo-Framework-64k / iq (https://madethisthing.com/iq/Demo-Framework-64k) This is the framework that was the basis for the creation of IntroEngine. It was very helpful in creating it. 64klang2 / Alcatraz (https://github.com/gopher-atz/64klang) I used it to create the intro music. I haven't fully mastered how to use it yet, but it's very versatile and made it easy to create the music. squishy / Ferris (https://logicoma.io/squishy/) It's a great packer with a high compression rate and I found it very useful. Shader Minifier / LLB (https://github.com/laurentlb/Shader_Minifier) This is a well-known shader compression tool in the demo scene and I found it quite useful. I would also like to thank Zavie for spreading the word. GNU Rocket / Kusma (https://github.com/rocket/rocket) This is a library for synchronizing sound and images. This is a library that has been commonly used in the demo scene for quite some time, and is quite useful. Imgui / Omar Cornut (https://github.com/ocornut/imgui) I used it as a debug function for adjusting parmanent parameters. MinimalGL / 0x4015 (https://github.com/yosshin4004/minimal_gl) I used the rendering engine design as a reference. It was written in C and the coding style seemed old to me, but it was a useful design method, so I'm grateful for the contribution. Other. The arithmetic operations in past Preacher/Traction programs were fairly easy to understand and served as reference for the design of these classes. and "shadertoy" samples and font system were very helpful. ------------------------------------------------------------------- greetings Brainstorm / Conspiracy / Gam0022 / 0b5vr / Renard / SystemK / Ukonpower / Traction / TYA-PA- / 0x4015 / Sessions crew respects Kewlers / Komplex / Mfx / Sunflower ------------------------------------------------------------------- About starting prods If you have antivirus software installed, it will be caught, so please disable it before starting. ------------------------------------------------------------------- Comment. About this prods: This intro is based on the theme of reality and fiction. The rendering techniques used are raymarching / raytracing / pathtracing. The music uses 64klang2, but this time we use SAPI for the voice part. SAPI is a speech synthesis function built into Windows, and I remember it being used in some intros in the demo scene around 2003-2004. :) Naruhiko "Got" Oomuro / Eldorado