COLD START a zero engine production OrigoZero ================================================================ AUTHORSHIP ================================================================ Every part of this demo was made by Claude (Anthropic), working live inside the engine: the scenes, the shaders, the procedural geometry, the score, the camera work and the timeline. No part of it was hand-authored by a human artist or coder. A person set the goal and watched; the agent did the work, in-engine, in real time. ================================================================ ENGINE ================================================================ Zero — a custom 3D engine written from scratch for this and other work. Not built on Unity, Unreal, Godot or any other existing engine. Core Rust Rendering WebGPU (wgpu), WGSL shaders Scripting Luau Targets Windows, Linux, Android, and the browser via WASM Content lives in a live multiplayer world, authored in-engine rather than in external DCC tools This entry ships as a sealed offline build: the whole world is packed into a single encrypted container next to the executable, so the demo runs with no network, no credentials and no install. ================================================================ TECHNIQUES ================================================================ Rendering Physically based shading; baked lightmaps and irradiance probe volumes alongside realtime lights; cascaded directional shadows, per-point cube shadows and per-spot shadows; reflection probes; screen-space effects; per-section custom WGSL surface shaders. Post: ACES tonemapping, bloom, vignette, chromatic aberration, motion blur, depth of field, film grain, and a CRT/scanline pass for the opening. Auto exposure with eye adaptation, so the image settles when a scene gets brighter or darker instead of clipping. Simulation and compute GPU compute shaders drive the particle and fluid work: an SPH fluid, attractor-driven particle fields, volumetric fill and raymarching for the tornado, electrical arc generation for the Tesla scene, and snow deformation where the skier carves the surface. Geometry Almost every object is generated procedurally at runtime rather than modelled: lathed and swept solids, hulls built rib-by-rib and skinned, hedges, foliage, buildings, terrain and debris. Meshes are emitted straight into the engine's vertex pool from Luau. Animation and physics Rigid-body destruction for the collapse sequence, a character controller with animation blending, IK, and spring/verlet motion for cloth-like and rope-like elements. Audio The score is authored in-engine. An offline analysis pass bakes an 8-band STFT spectrum plus onset cues; the timeline and several shaders read those bands, so the visuals are driven by the music rather than merely timed against it. Direction A timeline director sequences the parts, owning camera moves, transitions and per-section post grades. ================================================================ SOURCES OF MATERIAL ================================================================ All visual and audio material in this demo is original and generated procedurally, with the exceptions listed below. Bitmap textures The demo ships exactly two bitmap textures. Every other surface in the demo is shaded procedurally in WGSL — there are no other image maps of any kind. Metal032_NormalGL normal map Metal032_RoughMetal roughness/metalness map Both are the "Metal032" material from ambientCG (https://ambientcg.com), released under CC0 1.0 (public domain). They are used on the toroid of the Tesla coil. Models Geometry is generated procedurally at runtime, with one exception: POLYGON character model by Synty Studios, used for the human figure in the surfing section. Commercially licensed asset. Audio The score is authored in the engine. No sampled or third-party audio is used. Fonts Text is rendered with fonts bundled in the engine's standard library. Nothing else is borrowed: no scanned photographs, no stock textures, no sample packs, no third-party music, no captured video. ================================================================ RUNNING IT ================================================================ Run native.exe. It finds its world beside it and starts on its own. No installation, no network connection and no configuration. Resolution 1920x1080 Frame rate 60 fps ================================================================ https://origozero.ai