_______________________________________________________________________________ _____ _ _ ____ _ _ | __ \ | | | | | _ \ | | | | | |__) | _ _ ___| |_ ___ __| | | |_) | ___ _ _| | __| | ___ _ __ ___ | _ / | | | / __| __/ _ \/ _` | | _ < / _ \| | | | |/ _` |/ _ \ '__/ __| | |_) \ | |_| \__ \ || __/ (_| | | |_) | (_) | |_| | | (_| | __/ | \__ \ |_____/ \__,_|___/\__\___|\__,_| |____/ \___/ \__,_|_|\__,_|\___|_| |___/ _______________________________________________________________________________ PROUDLY PRESENTING AN ALPHA RELEASE FOR THE COMMODORE 128 (VDC) "BUSTED BOULDERS" _______________________________________________________________________________ RELEASE DATE..: April 25, 2026 PLATFORM......: Commodore 128 (80-col) DEVELOPER.....: Richard Goedeken VERSION.......: CLASS 2026 Alpha _______________________________________________________________________________ [ DESCRIPTION ] Forget everything you know about 8-bit graphics. BUSTED BOULDERS pushes the C128's 8563 VDC chip to the limit, delivering a high-definition gaming experience on 40-year-old Commodore hardware. This game renders a crisp 640x480 playfield with 16 colors, catching up with the IBM VGA standard. No more blocky low resolution sprites. We're talking butter-smooth animation at 60 FPS with ball physics calculated at sub-pixel precision. [ FEATURES ] * 640x480 Interlaced Resolution, 16 colors. * Real-time Physics: Control the ball using spin from the paddle. * Precise Control: Supporting analog paddles via the SID chip. * 2MHz Mode: Pure 8502 power for lag-free multi-ball action. [ SYSTEM REQUIREMENTS ] - Real Commodore 128 (Flat or D) - Does not run properly under VICE emulator - Real SID Chip (Required for analog paddle sampling) - Paddle Controllers - C128 Video DAC (original from me, or newer version from bit-c128.com) - GBS-8220 Scan Doubler (Required to fix buggy 8563 interlaced field timing) - 64KB VDC RAM (optional; required for the graphical title screen) [ CONTROLS ] - PADDLE BUTTON.....: Start Game / Launch Ball / Resume Game - KEY 'P'...........: Pause Game [ CREDITS ] - Code & Design.....: Richard Goedeken - Compiler..........: Oscar64 by Dr. Mortal Wombat - Sound Logic.......: C64SIDKit by Devin Venable _______________________________________________________________________________ [ DEVELOPER NOTES ] This alpha build was first shown at the Commodore Los Angeles Super Show in Burbank, California. It's about 80% done by features. Future updates will include high scores, more power-ups, more levels, and enhanced SID tunes. Search for Busted Boulders on itch.io later in 2026 for a full release. Join the revolution. Flip that 80-column switch and break some boulders. _______________________________________________________________________________ // GREETS TO THE C128 SCENE