# ShaderLab A Windows-native demoscene DX12 SDK and realtime shader authoring environment. ## Overview Welcome to ShaderLab! This project is a pet project of mine and I have previously kept it all to myself, but now I decided to share it with the world! ShaderLab is a minimalist, high-performance toolkit for creating demoscene productions and visual experiments. Built on DirectX 12 and DXC, it provides a tracker-inspired interface for authoring shader-driven visuals synchronized to music. Project documentation is maintained under `docs/`. ## Getting Started You install it using the supplied installer. You will also need to download and install the following tools in order to create and build self-contained demos: ### Demo Build Dependencies To compile and export your demos as standalone executables from within ShaderLab, your system must have the following build tools installed: - **Visual Studio 2022 Build Tools** (with MSVC v143 compile tools) https://visualstudio.microsoft.com/downloads/ - **Windows 10/11 SDK** https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/ - **DXCompiler** (DirectX Shader Compiler) https://github.com/microsoft/DirectXShaderCompiler/releases - **CMake** https://cmake.org/download/ - **Ninja** https://github.com/ninja-build/ninja/releases - **Crinkler** (Required for size-restricted micro demo exports) https://github.com/runestubbe/Crinkler/releases ## Known Bugs - Sometimes mouse input is blocked in the code editor - I am working on this, but it is mittigated by using arrow keys to release the event handler. This gets the mouse input back. - Sometimes scrolling fast "glitches" this is an issue with the 3rd party component used for syntax highlighting. I am waiting for a fix from that repos maintainer. ## Public Repository ShaderLab is developed as a tool primarily for me, but I have released this version as open source. The primary development of new features will still be under closed source, but those features will make their way onto ShaderLab public - it is just that you may not want all my bugs :) Source Code: https://www.github.com/drcircuit/ShaderLab ## Building from source You can build this from source, I have a messy walkthrough in BFS.md, but I do recommend using the installer. The installer is built on Github Actions, and packaged with Inno Setup. ## Credits Created by the DrCiRCUiT (Espen Sande-Larsen). Inspired by: - ShaderToy (Inigo Quilez and contributors) - Demoscene tracker tools (Renoise, Buzz) - Notch Builder, TouchDesigner **ShaderLab** - Realtime shader authoring for the demoscene Copyright (c) 2026 DrCiRCUiT