ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Play-Driver v02.02 ........... AdLib player and music by Jens-Christian Huus ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ ³ ³ ³ ³ INTRODUCTION ³ ³ ÄÄÄÄÄÄÄÄÄÄÄÄ ³ ³ ³ ³ Originally released 25/3-1993, this document revised 3/3-1998 to ³ ³ include up-to-date email information. ³ ³ ³ ³ The player you now read about is a freeware demonstration player ³ ³ for playing programmed music in AdLib or Sound Blaster. You may ³ ³ freely distribute it as much as you want. However, do NOT change ³ ³ any of the files, nor may any of the files be removed. ³ ³ ³ ³ The PLAY.EXE player program is only a tool for playing the .D00 ³ ³ and .D01 files. It is NOT an editor. However, an editor has been ³ ³ released which can create music similar to the quality of these ³ ³ tunes. Refer to the contact information in the end of this file ³ ³ for a link to our homepage - where you can obtain the editor. ³ ³ ³ ³ All the music was programmed into a homemade player system which ³ ³ works like a typical programmed player - just like on the Amiga ³ ³ and the Commodore 64. The editor was later used to develop music ³ ³ and SFX for games such as "Lollypop" by Rainbow Arts. The music ³ ³ you find in this player, however, was actually made in assembler ³ ³ listings way before the editor was programmed. ³ ³ ³ ³ ³ ³ REQUIREMENTS ³ ³ ÄÄÄÄÄÄÄÄÄÄÄÄ ³ ³ ³ ³ The player requires a PC with 80x50 text screen capabilities and ³ ³ an AdLib card or compatible. Anything that is equipped with an ³ ³ OPL2 chip or better. To play .D01 files, you also need a sample ³ ³ DMA channel which conforms to the Sound Blaster standard. ³ ³ ³ ³ In other words, these tunes should work fine on all soundcards ³ ³ which are Sound Blaster compatible. ³ ³ ³ ³ ³ ³ FILES ³ ³ ÄÄÄÄÄ ³ ³ ³ ³ The following files should be present in the archive. If they're ³ ³ not, the archive has been tampered with and should be replaced ³ ³ by a new copy. Remember to unzip with the "-d" switch. ³ ³ ³ ³ ³ ³ PLAYERS/ADL-0010.P00 1968 AdLib player v00.10 ³ ³ PLAYERS/ADL-0114.P00 2390 AdLib player v01.14 ³ ³ PLAYERS/ADL-0201.P00 2538 AdLib player v02.01 ³ ³ PLAYERS/SBL-0103.P01 2827 AdLib + SB player v01.03 ³ ³ ³ ³ SAMPLES/CROONER.S01 20683 Samples for CROONER.D01 ³ ³ SAMPLES/GORGEOUS.S01 44686 Samples for GORGEOUS.D01 ³ ³ SAMPLES/THEALIBI.S01 53542 Samples for THEALIBI.D01 ³ ³ ³ ³ CROONER.D00 3431 Drax - "Crooner" ³ ³ CROONER.D01 3475 Drax - "Crooner" ³ ³ FILM-ZAK.D00 1219 Drax - "Film-zak" ³ ³ GONE.D00 1758 Drax - "Gone" ³ ³ GORGEOUS.D01 2914 Drax - "Gorgeous" ³ ³ PLAY.CFG 189 Play-Driver configuration ³ ³ PLAY.EXE 3660 Play-Driver v02.02 ³ ³ README.TXT 16400 This documentation ³ ³ ROLLING.D00 3142 Drax - "Rolling" ³ ³ STRDREAM.D00 2219 Laxity - "Stardream" ³ ³ STRIKE.D00 1390 Diflex - "Strike Force" ³ ³ THEALIBI.D00 3753 Laxity - "The Alibi" ³ ³ THEALIBI.D01 4762 Laxity - "The Alibi" ³ ³ ³ ³ ³ ³ INSTRUCTIONS ³ ³ ÄÄÄÄÄÄÄÄÄÄÄÄ ³ ³ ³ ³ The player itself is easy to use. Just type PLAY and ³ ³ it will be playing in your loudspeakers if you have a compatible ³ ³ soundcard. Two extension types are available; .D00 and .D01. The ³ ³ first, .D00 indicates a pure AdLib musicfile, utilizing 9 voices ³ ³ of FM synthesized music. A .D01 is 9 voices FM synthesized music ³ ³ AND an 8-bit sample track controlled by the DMA. By typing e.g. ³ ³ DIR.D01 you can see all the tunes done with a sample track. Note ³ ³ that in some cases there are TWO versions of the same music, one ³ ³ for each card type. To play "The Alibi" with samples you have to ³ ³ type PLAY THEALIBI.D01. If you do not specify the extension, the ³ ³ PLAY.EXE program will first search for the extension written in ³ ³ the PLAY.CFG file. This file can of course be edited in a normal ³ ³ text editor. ³ ³ ³ ³ Once playing the music, you will notice a box to the lower left ³ ³ of the screen with some keys you can use while playing: ³ ³ ³ ³ Choice If only one tune is available in the block you ³ ³ just loaded, only a "1" is present. Note that in ³ ³ "THEALIBI.D01" (Sound Blaster), you can choose 1 ³ ³ or 2. The first tune is a drumtrack demo and the ³ ³ second is the actual "The Alibi" music. ³ ³ ³ ³ Stop Simply stops the music. ³ ³ ³ ³ Pause Toggle to halt it - then continue from where you ³ ³ stopped it. Useful when the phone rings! ³ ³ ³ ³ Forwind Kind of "Fast forward" button. I know it is too ³ ³ fast, but that is how we liked it on the C64! :) ³ ³ ³ ³ Volume UP/DOWN The cursor UP/DOWN keys controls the main volume ³ ³ of the FM part. In the window to the right you ³ ³ can see a hexdecimal value for the main volume. ³ ³ Note that the volume cannot be controlled in the ³ ³ sample channel. The volume values may seem to be ³ ³ upside down, but this is actually how it really ³ ³ works inside the AdLib FM chip. ³ ³ ³ ³ CPU time Toggle this to turn the raster time usage ON or ³ ³ OFF. Only useful for programmers. ³ ³ ³ ³ Other information on the screen will be the soundcard player name ³ ³ and version, name of music and of the original composer. However, ³ ³ some earlier versions of the players does not support any names. ³ ³ Here, an "N/A" will be put in these spots instead. Note also that ³ ³ the earlier player versions (as used in the tune "GONE") does not ³ ³ use the equalizer display. ³ ³ ³ ³ The frames per second value are only of use for programmers. It ³ ³ simply shows how many times a second the player has to be called ³ ³ in order to update the notes and effects properly. ³ ³ ³ ³ ³ ³ CREDITS FOR THE MUSIC ³ ³ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ³ ³ ³ ³ All music was in fact converted (by Jens-Christian Huus) from the ³ ³ original Commodore 64 tunes. In the beginning, I did not use any ³ ³ converter program as such. Later, I had to write one as it became ³ ³ quite tedious. Chords on the C64 were often done using "Arpeggio" ³ ³ which is a fast combination of notes - giving the impression of a ³ ³ three (or four) note chord using only one voice. This had to be ³ ³ done like this on the C64 as this computer only had three voices! ³ ³ On the PC, these chords could be extracted into neat and physical ³ ³ voices, giving a much more professional sound. Even then, some of ³ ³ the voices were not used (AdLib has 9 voices), but they were then ³ ³ used for echo and reverb effects, to enhance the overall quality. ³ ³ ³ ³ Most of original Commodore 64 music was composed by other members ³ ³ of Vibrants. One exception is the "Strike Force" music, which was ³ ³ originally composed by an unknown german guy called "Diflex". The ³ ³ tunes by Vibrants were composed in 1989-1991, and I did the AdLib ³ ³ conversions in 1992. ³ ³ ³ ³ Note that because the player was made in 1992, the address stated ³ ³ in the top of the screen is obsolete. ³ ³ ³ ³ ³ ³ THE AUTHOR ³ ³ ÄÄÄÄÄÄÄÄÄÄ ³ ³ ³ ³ Jch / Vibrants ³ ³ ³ ³ Jens-Christian Huus ³ ³ Vangede Bygade 46 st mf ³ ³ 2820 Gentofte ³ ³ Denmark ³ ³ ³ ³ Email: jchuus@post8.tele.dk ³ ³ ³ ³ Vibrants homepage: HTTP://WWW.VIBRANTS.DK ³ ³ ³ ³ ³ ³ VIBRANTS ³ ³ ÄÄÄÄÄÄÄÄ ³ ³ ³ ³ We are a group who specializes in music for computers. Visit our ³ ³ homepage for more information about us. ³ ³ ³ ³ Handle Real name Email ³ ³ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ³ ³ Drax Thomas Mogensen N/A ³ ³ Jch Jens-Christian Huus jchuus@post8.tele.dk ³ ³ Jo Poul-Jesper Olsen jo@ite.dk ³ ³ Laxity Thomas Egeskov Petersen thoege@udd.aardassem.dk ³ ³ Metal Torben Hansen thansen@sja.dk ³ ³ Msk Morten Sigaard Kristensen msk@post8.tele.dk ³ ³ ³ ³ Together with Jeroen "Wave" Tel, Drax and Laxity also make music ³ ³ in Maniacs of Noise. Go to HTTP://XS4ALL.NL/~MON/ if you want to ³ ³ download some of their music. ³ ³ ³ ³ ³ ³ COPYRIGHT NOTICE ³ ³ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ³ ³ ³ ³ All rights of the producer and the owner of the work reproduced ³ ³ reserved. Unauthorized copying, hiring, public performance and ³ ³ broadcasting of these AdLib tunes are prohibited. ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ