BIMBO - GAME BOY ADVANCE BITMAP MODE GRAPHICS CONVERTER - V1.21 GBA Image Size/ Exported Data Mode Colors 3 240x160/32768 0x12c00 bytes (VRAM) 4 240x160/256 0x00200 bytes (Palette) + 0x09600 bytes (VRAM) 5 160x128/32768 0x0a000 bytes (VRAM) Output format (Binary, Assembler Source or C Source) is selected in Export dialog file type box. No color reduction for Mode 4 is implemented. Images with more than 256 unique colors can't be converted to Mode 4. Dithering option is only enabled with the actual RGB Modes 3 and 5. 'GBA Converted Image' always uses a color compensation curve. By default the RGB values are matched with GBA color curve. Uncheck 'Match Color Curves' to use plain RGB values instead (produces darker images). Aleksi Eeben (aleksi@cncd.fi) http://www.cncd.fi/aeeben