; ; ; Short Instruction to Yoda SNES Assembler ... ; ; All Copyrights by -= RAINMAN/sHaDeS`9³ =- , OI Prod. 1993 ; ; ; Yoda supports full 65816 command set, unlimited length of symbols / labels unlimited number of symbols / labels , unlimited sourcesize. ; use symbols as follows: symbol = 1993 symbol = $1993 symbol = %1010 ; use labels as follows: label: ; ; Assemble Directives : ; ; org Address ; dc.x as normal dcr.x snes format ds.x blk as normal dsr.x blk as snes format ; ; x means b(yte 1 byte) w(ord 2 byte) t(riple 3 byte) l(ong 4 byte) ; ; ; ; change index and accu regs .... ; mode A16X16 mode A16X8 mode A8X16 mode A8X8 ; ; include a file ; incbin "filename" ; ; assemble with 'a' and send the code with 'j' ; ; to force a command to byte , word or triple just add a .b / .w / .t after the label or number ! try it out ... ; this is a working version of my assembler , test it and gimme a bug report and a lot of new ideas to improve it... ; DONT'T SPREAD THIS VERSION , IT'S ONLY AN INTERNAL VERSION .... ; Sorry for this shit of doc but i have no time , the army is waiting ... ; signed -= RAINMAN/sHaDeS`9³ =- 12August/1993 ... their kingdom will fall ...